NotAvailable Posted July 22, 2010 Share Posted July 22, 2010 (edited) Hi, i use 50p's .lua scripting editor. EDIT: Thread can be closed i fixed it ^^ i scripted a gate but im adding, when a zombie tries to get trough the gate he dies. but im getting a error in the sript editor: ''expected near 'end' Line: 142 End = line 146 This is the gate line: function createGate () Gate2 = createObject ( 980 ,-302.7734375, 1507.1533203125, 77.136161804199, 0, 0, 0 ) end addEventHandler ("onResourceStart", getResourceRootElement ( getThisResource () ), createGate ) function openGate ( ) moveObject ( Gate2, 3000,-302.7734375, 1507.630859375, 71.136161804199 ) else killPed(hitPlayer) setTimer (movingGateBackearone, 5000, 1 ) end addCommandHandler ("bigeargate1", openGate) function movingGateBackearone () moveObject ( Gate2, 4000 ,-302.7734375, 1507.630859375, 77.136161804199 ) Edited July 24, 2010 by Guest Link to comment
MaddDogg Posted July 22, 2010 Share Posted July 22, 2010 It's because of some unneeded "end". Have a look in line 7 in your code snippet. There is an else, but where is the if? Link to comment
NotAvailable Posted July 22, 2010 Author Share Posted July 22, 2010 It's because of some unneeded "end".Have a look in line 7 in your code snippet. There is an else, but where is the if? is this 1 good? 0 errors a51gate1 = createObject ( 2929, 215.99548339844, 1875.40234375, 13.938992500305, 0, 0, 0 ) a51col = createColCircle ( 213.94564819336, 1875.40234375, 13.938992500305, 7 ) function opena51gates(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if skin == 285 then moveObject (a51gate1, 5000, 218.99548339844, 1875.40234375, 13.938992500305 ) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if not skin == 285 then killPed (hitPlayer) moveObject (a51gate1, 5000, 215.99548339844, 1875.40234375, 13.938992500305 ) end end addEventHandler( "onColShapeLeave", a51col, closea51gates ) Link to comment
MaddDogg Posted July 22, 2010 Share Posted July 22, 2010 Yes, although you should practise proper indentation, like this it is way harder to see those mistakes. Also, the second argument passed on by onColShapeHit is not a player element, but a boolean saying, whether the dimension between the col shape and the hitting element matched. https://wiki.multitheftauto.com/wiki/OnColShapeHit Another thing: You don't check, if the element hitting the col shape is a player. Although this will probably not cause problems with this code, since getElementModel will also work on vehicles, this might be dangerous, when you use ped or player functions on the element, which could also be a hitting vehicle. So better would be a.. if getElementType(hitElement) == "player" then ..inside your opena51gates function. Link to comment
m4rsje Posted July 22, 2010 Share Posted July 22, 2010 btw:EOF == End Of File EOF == End Of File?? hmmm what about if you got 20 lines and he says, he expectend a end at eof line 6? EOF = End Of Function Link to comment
ddffgg Posted July 19, 2018 Share Posted July 19, 2018 (edited) Problem has been fixed..have a good day Edited July 19, 2018 by ddffgg Link to comment
ddffgg Posted July 19, 2018 Share Posted July 19, 2018 local font0_font = guiCreateFont("font/font.ttf", 10) local font0_font2 = guiCreateFont("font/font.ttf", 20) local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 400, 600 local left = screenWidth/2 - windowWidth/2 local top = screenHeight/2 - windowHeight/2 addEventHandler("onClientResourceStart", resourceRoot, function() pencere = guiCreateStaticImage(left, top, windowWidth, windowHeight, "Resimler/resim.png", false) guiSetProperty(pencere, "ImageColours", "tl:BF000000 tr:BF000000 bl:BF000000 br:BF000000") pencere2 = guiCreateStaticImage(0, 0, 600, 25, "Resimler/resim.png", false, pencere) guiSetProperty(pencere2, "ImageColours", "tl:FF0085DB tr:FF0085DB bl:FF0085DB br:FF0085DB") baslik = guiCreateLabel(140, 1, 110, 20, "AYARLAR PANELİ", false, pencere2) guiSetFont(baslik, font0_font) guiLabelSetHorizontalAlign(baslik, "center", false) guiLabelSetVerticalAlign(baslik, "center") ChatL = guiCreateLabel(50, 60, 100, 25, "SOHBET", false, pencere) guiSetFont(ChatL, font0_font) fpsL = guiCreateLabel(50, 90, 100, 25, "HUD", false, pencere) guiSetFont(fpsL, font0_font) aracShaderL = guiCreateLabel(50, 120, 100, 25, "TEMİZ ARAÇ", false, pencere) guiSetFont(aracShaderL, font0_font) aracSmokeL = guiCreateLabel(50, 150, 100, 25, "ARAÇ DUMANI", false, pencere) guiSetFont(aracSmokeL, font0_font) izleyenL = guiCreateLabel(50, 180, 100, 25, "İZLEYENLER", false, pencere) guiSetFont(izleyenL, font0_font) kaplamaComboBoxL = guiCreateLabel(50, 240, 100, 25, "KAPLAMALAR", false, pencere) guiSetFont(kaplamaComboBoxL, font0_font) nosComboBoxL = guiCreateLabel(50, 330, 100, 25, "NOS ÇEŞİTLERİ", false, pencere) guiSetFont(nosComboBoxL, font0_font) kaplamaComboBox = guiCreateComboBox(150, 240, 190, 95, "", false, pencere) guiComboBoxAddItem(kaplamaComboBox, "Mavi Kaplama") guiComboBoxAddItem(kaplamaComboBox, "Kırmızı Kaplama") guiComboBoxAddItem(kaplamaComboBox, "Düz Mavi Kaplama") nosComboBox = guiCreateComboBox(150, 330, 190, 72, "", false, pencere) guiComboBoxAddItem(nosComboBox, "nos nfs") guiComboBoxAddItem(nosComboBox, "nos normal") guiComboBoxAddItem(nosComboBox, "nos hybrid") Chat = guiCreateStaticImage(250, 60, 75, 25, "Resimler/on.png", false, pencere) FPSb = guiCreateStaticImage(250, 90, 75, 25, "Resimler/on.png", false, pencere) aracShader = guiCreateStaticImage(250, 120, 75, 25, "Resimler/on.png", false, pencere) aracSmoke = guiCreateStaticImage(250, 150, 75, 25, "Resimler/on.png", false, pencere) izleyen = guiCreateStaticImage(250, 180, 75, 25, "Resimler/on.png", false, pencere) t = guiCreateLabel(0.0, 0.96, 0.94, 0.04, "noitsteff*", true, pencere) guiLabelSetColor(t, 0, 156, 255) guiSetFont(t, font0_font) guiLabelSetHorizontalAlign(t, "left", false) guiLabelSetVerticalAlign(t, "bottom") t2 = guiCreateLabel(0.05, 0.96, 0.94, 0.04, "[Mystic]", true, pencere) guiLabelSetColor(t2, 156, 0, 0) guiSetFont(t2, font0_font) guiLabelSetHorizontalAlign(t2, "right", false) guiLabelSetVerticalAlign(t2, "bottom") kaplama = guiCreateButton(53, 280, 280, 25, "KAPLAMAYI KAPAT", false, pencere) guiSetFont(kaplama, "default-bold-small") guiSetProperty(kaplama, "NormalTextColour", "FF990000") guiSetProperty(kaplama, "HoverTextColour", "FFC0C0C0") guiSetProperty(kaplama, "PushedTextColour", "FF009CFF") addEventHandler("onClientGUIClick", kaplama, kaplamas) chatrengi = guiCreateButton(53, 310, 280, 25, "YAZI RENGİNİ DEĞİŞTİR", false, pencere) guiSetFont(chatrengi, "default-bold-small") guiSetProperty(chatrengi, "NormalTextColour", "FF990000") guiSetProperty(chatrengi, "HoverTextColour", "FFC0C0C0") guiSetProperty(chatrengi, "PushedTextColour", "FF009CFF") addEventHandler("onClientGUIClick", chatrengi, chatrengis) guiSetVisible( pencere, false ) end ) duman = dxCreateShader ( "fx/duman.fx" ) texShader = dxCreateShader ( "fx/texreplace.fx" ) shader = dxCreateShader("fx/shader.fx") shader2 = dxCreateShader("fx/shader.fx") shader3 = dxCreateShader("fx/shader.fx") shader4 = dxCreateShader("fx/shader.fx") shader5 = dxCreateShader("fx/shader.fx") shader6 = dxCreateShader("fx/shader.fx") shader7 = dxCreateShader("fx/shader.fx") shader8 = dxCreateShader("fx/shader.fx") shader9 = dxCreateShader("fx/shader.fx") shader10 = dxCreateShader("fx/shader.fx") shader11 = dxCreateShader("fx/shader.fx") shader12 = dxCreateShader("fx/shader.fx") shader13 = dxCreateShader("fx/shader.fx") shader14 = dxCreateShader("fx/shader.fx") y1 = dxCreateTexture("Resimler/maviy.png") y2 = dxCreateTexture("Resimler/kirmiziy.png") y3 = dxCreateTexture("Resimler/mory.png") r1 = dxCreateTexture("Resimler/mavir.png") r2 = dxCreateTexture("Resimler/kirmizir.png") r3 = dxCreateTexture("Resimler/morr.png") caff = dxCreateTexture("Resimler/Aascaff128.png") chrome = dxCreateTexture("Resimler/gen_chrome.png") wall = dxCreateTexture("Resimler/greywallc128.png") jumpit = dxCreateTexture("Resimler/jumpit.png") jumpside1_256 = dxCreateTexture("Resimler/jumpside1_256.png") jumpside2_256 = dxCreateTexture("Resimler/jumpside2_256.png") planks01 = dxCreateTexture("Resimler/planks01.png") planks64 = dxCreateTexture("Resimler/planks64.png") plasticdrum1_128 = dxCreateTexture("Resimler/plasticdrum1_128.png") rustyboltpanel = dxCreateTexture("Resimler/rustyboltpanel.png") skipdirt_128 = dxCreateTexture("Resimler/skipdirt_128.png") telepole128 = dxCreateTexture("Resimler/telepole128.png") carshader = dxCreateShader( "fx/nodirt-shader.fx" ) local sX,sY = guiGetScreenSize() local visible = true local specList = {} local gS = sY*0.25 local gY = sY*0.7 local gF = math.floor((gY-gS)/18) local function drawSpectatorsList() if specList and (#specList >= 1) then dxDrawText("Seyirciler("..#specList.."):",1,gS+1,sX-14,1,tocolor(0,0,0,200),1,"default-bold","right") dxDrawText("#0066ccSeyirciler(#ffffff"..#specList.."#0066cc):",0,gS,sX-15,0,tocolor(255,255,255,255),1,"default-bold","right","top",false,false,false,true) for k,v in ipairs(specList) do dxDrawText(specList[k]:gsub("#%x%x%x%x%x%x",""),1,gS+18*k+1,sX-14,1,tocolor(0,0,0,200),1,"default-bold","right") dxDrawText(specList[k],0,gS+18*k,sX-15,0,tocolor(255,255,255,255),1,"default-bold","right","top",false,false,false,true) if (k == gF) then break; end end end end addEventHandler("onClientRender",root,drawSpectatorsList) addEvent("sendClientSpecList",true) addEventHandler("sendClientSpecList",root, function(arg1) specList = arg1 end) C = false F = true Ci = false aS = false aS2 = false I = false L = false function JuJu() if source == Chat and C == false then showChat( false ) guiStaticImageLoadImage( Chat, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Sohbet Kapalı", 3) C = true elseif source == Chat and C == true then showChat( true ) guiStaticImageLoadImage( Chat, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Sohbet Aktif", 1) C = false elseif source == FPSb and F == false then guiStaticImageLoadImage( FPSb, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Hud Aktif", 1) addEventHandler("onClientRender",root,FPS2) F = true elseif source == FPSb and F == true then guiStaticImageLoadImage( FPSb, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Hud Kapalı", 3) removeEventHandler("onClientRender",root,FPS2) F = false elseif source == aracShader and aS == false then guiStaticImageLoadImage( aracShader, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Temiz Araç Kapalı", 3) engineRemoveShaderFromWorldTexture( carshader, "vehiclegrunge*" ) aS = true elseif source == aracShader and aS == true then guiStaticImageLoadImage( aracShader, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Temiz Araç Aktif", 1) engineApplyShaderToWorldTexture( carshader, "vehiclegrunge*" ) aS = false elseif source == aracSmoke and aS2 == false then guiStaticImageLoadImage( aracSmoke, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Araç Dumanı Kapalı", 3) engineApplyShaderToWorldTexture(duman,"collisionsmoke") aS2 = true elseif source == aracSmoke and aS2 == true then guiStaticImageLoadImage( aracSmoke, "Resimler/on.png" ) outputNotification("#990000[MDD] #FFFFFFAraç Dumanı Aktif", 1) engineRemoveShaderFromWorldTexture(duman,"collisionsmoke") aS2 = false elseif source == izleyen and I == false then guiStaticImageLoadImage( izleyen, "Resimler/off.png" ) outputNotification("#990000[MDD] #FFFFFFİzleyenler Kapalı", 3) removeEventHandler("onClientRender",root,drawSpectatorsList) I = true elseif source == izleyen and I == true then guiStaticImageLoadImage( izleyen, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF İzleyenler Aktif", 1) addEventHandler("onClientRender",root,drawSpectatorsList) I = false elseif source == Level and L == false then guiStaticImageLoadImage( Level, "Resimler/off.png" ) outputNotification("#990000[MDD] #FFFFFFSeviye Barı Kapalı", 3) setElementData(localPlayer, "asteqsw42", true) L = true elseif source == Level and L == true then guiStaticImageLoadImage( Level, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Seviye Barı Aktif", 1) setElementData(localPlayer, "asteqsw42", false) L = false end end addEventHandler("onClientGUIClick", getRootElement( ), JuJu) function kaplamas() engineRemoveShaderFromWorldTexture(shader3, "Aascaff128") engineRemoveShaderFromWorldTexture(shader4, "gen_chrome") engineRemoveShaderFromWorldTexture(shader5, "greywallc128") engineRemoveShaderFromWorldTexture(shader6, "jumpit") engineRemoveShaderFromWorldTexture(shader7, "jumpside1_256") engineRemoveShaderFromWorldTexture(shader8, "jumpside2_256") engineRemoveShaderFromWorldTexture(shader2, "jumptop1_64") engineRemoveShaderFromWorldTexture(shader2, "jumptop1_128") engineRemoveShaderFromWorldTexture(shader9, "planks01") engineRemoveShaderFromWorldTexture(shader10, "planks64") engineRemoveShaderFromWorldTexture(shader11, "plasticdrum1_128") engineRemoveShaderFromWorldTexture(shader12, "rustyboltpanel") engineRemoveShaderFromWorldTexture(shader13, "skipdirt_128") engineRemoveShaderFromWorldTexture(shader14, "telepole128") engineRemoveShaderFromWorldTexture(shader, "corr_roof1") outputNotification("#990000[MDD]#FFFFFF Kaplamalar Kaldırıldı.", 3) end addEventHandler("onClientGUIClick", getRootElement( ), JuJu) function chatrengis() chatrengi( true ) end outputNotification("#990000[MDD]#FFFFFF Yazı Rengi Değiştirildi.", 3) end function panels() guiSetVisible(pencere,false) showCursor(false) end function comboBoxHandler1() if source == kaplamaComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "Mavi Kaplama" or text == "Kırmızı Kaplama" or text == "Düz Mavi Kaplama" then if item == 0 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r1) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y1) outputNotification("#990000[MDD]#FFFFFF Mavi Kaplama Aktif.", 1) elseif item == 1 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r2) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y2) outputNotification("#990000[MDD]#FFFFFF Kırmızı Kaplama Aktif.", 1) elseif item == 2 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r3) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y3) outputNotification("#990000[MDD]#FFFFFF Düz Mavi Kaplama Aktif.", 1) end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler1) function comboBoxHandler3() if source == kaplama2ComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "Mavi Kaplama" or text == "Kırmızı Kaplama" or text == "Mor Kaplama" then if item == 0 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r12) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y12) outputNotification("#990000[MDD]#FFFFFF Mavi Kaplama Aktif.", 1) elseif item == 1 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r22) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y22) outputNotification("#990000[MDD]#FFFFFF Kırmızı Kaplama Aktif.", 1) elseif item == 2 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r32) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y32) outputNotification("#990000[MDD]#FFFFFF Düz Mavi Kaplama Aktif.", 1) end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler3) function comboBoxHandler2() if source == nosComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "nos nfs" or text == "nos normal" or text == "nos hybrid" then if item == 0 then executeCommandHandler("nos","nfs") elseif item == 1 then executeCommandHandler("nos","normal") elseif item == 2 then executeCommandHandler("nos","hybrid") end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler2) addEventHandler( "onClientResourceStart", resourceRoot, function() engineApplyShaderToWorldTexture( carshader, "vehiclegrunge*" ) end) local FPSLimit, lastTick, framesRendered, FPS = 100, getTickCount(), 0, 0 local sx,sy = guiGetScreenSize() local px,py = 1366,768 local x,y = (sx/px), (sy/py) function FPS2 () local currentTick = getTickCount() local elapsedTime = currentTick - lastTick if elapsedTime >= 1000 then FPS = framesRendered lastTick = currentTick framesRendered = 0 else framesRendered = framesRendered + 1 end if FPS > FPSLimit then FPS = FPSLimit end local playerPing = getPlayerPing ( localPlayer ) local time = getRealTime() local hours = time.hour if hours < 10 then hours = "0"..hours end local minutes = time.minute if minutes < 10 then minutes = "0"..minutes end local seconds = time.second if seconds < 10 then seconds = "0"..seconds end local seconds = time.second if seconds < 10 then seconds = "0"..seconds end local year = time.year+1900 local month = time.month+1 if month < 10 then month = "0"..month end local day = time.monthday if day < 10 then day = "0"..day end dxDrawText("#0066ccSaat:#FFFFFF "..hours..":"..minutes..":"..seconds.." #000000| #0066ccTarih: #FFFFFF"..day.."#0C0C0C/#FFFFFF"..month.."#0C0C0C/#FFFFFF"..year.." #000000| #0066ccFPS: #FFFFFF"..tostring(FPS).." #000000| #0066ccPing:#FFFFFF "..playerPing.." #000000|",sx-385,sy,10,sy-15,tocolor(255,255,255,255),1,"default-bold","left","center",false,false,true,true) local vehicle = getPedOccupiedVehicle( getLocalPlayer() ) if ( vehicle ) then local speedX, speedY, speedZ = getElementVelocity ( vehicle ) local actualSpeed = (speedX^2 + speedY^2 + speedZ^2)^(0.5) local KMH = math.floor(actualSpeed*180) if ( getElementHealth( vehicle ) >= 1000 ) then vehsaude = 100 else vehsaude = math.floor(getElementHealth ( vehicle )/10) end end dxDrawText("#0066ccSaat:#FFFFFF "..hours..":"..minutes..":"..seconds.." #000000| #0066ccTarih: #FFFFFF"..day.."#0C0C0C/#FFFFFF"..month.."#0C0C0C/#FFFFFF"..year.." #000000| #0066ccFPS: #FFFFFF"..tostring(FPS).." #000000| #0066ccPing:#FFFFFF "..playerPing.." #000000|",sx-385,sy,10,sy-15,tocolor(255,255,255,255),1,"default-bold","left","center",false,false,true,true) end addEventHandler("onClientRender",root,FPS2)local sx,sy = guiGetScreenSize() local posx = sy * 0.02 local posy = sy * 0.715 local height = sy * 0.245 local centerleft = posx + height / 2 local centertop = posy + height / 2 local blipsize = height / 14 local lpsize = height / 10 local range = 180 local lp = getLocalPlayer() function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t end function getDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle) local dx = math.cos(a) * dist local dy = math.sin(a) * dist return x+dx, y+dy end local huntersonly = false setTimer( function() huntersonly = true for id, player in ipairs(getElementsByType("player")) do if getElementData(player, "state") == "alive" then if getPedOccupiedVehicle(player) and getElementModel(getPedOccupiedVehicle(player)) ~= 425 then huntersonly = false end end end local target = getCameraTarget() if target and getElementType(target) == "vehicle" then lp = getVehicleOccupant(target) else lp = getLocalPlayer() end end,1000,0) function drawRada() showPlayerHudComponent("rada", false) local px, py, pz = getElementPosition(lp) local pr = getPedRotation(lp) local cx,cy,_,tx,ty = getCameraMatrix() local north = findRotation(cx,cy,tx,ty) dxDrawImage(posx,posy,height,height, "Resimler/rada.png") dxDrawImage(posx,posy,height,height, "Resimler/nort.png", north) for id, player in ipairs(getElementsByType("player")) do local veh = getPedOccupiedVehicle(player) if getElementData(player, "state") == "alive" and veh and player ~= lp then local _,_,rot = getElementRotation(veh) local ex, ey, ez = getElementPosition(veh) local dist = getDistanceBetweenPoints2D(px,py,ex,ey) if dist > range then dist = tonumber(range) end local angle = 180-north + findRotation(px,py,ex,ey) local cblipx, cblipy = getDistanceRotation(0, 0, height*(dist/range)/2, angle) local blipx = centerleft+cblipx-blipsize/2 local blipy = centertop+cblipy-blipsize/2 local yoff = 0 local r,g,b,a = 255,255,255,255 if getPlayerTeam(player) then r,g,b = getTeamColor( getPlayerTeam(player) ) end local img = "Resimler/bli.png" if (ez - pz) >= 5 then img = "Resimler/blipu.png" elseif (ez - pz) <= -5 then img = "Resimler/blipdow.png" end if not huntersonly and tonumber(getElementModel(veh)) == 425 then r, g, b, a = 255, 0, 0, 200 end dxDrawImage(blipx, blipy, blipsize, blipsize, img, north-rot+45, 0, 0, tocolor(r,g,b,a)) end end dxDrawImage(centerleft - lpsize/2, centertop - lpsize/2, lpsize,lpsize, "Resimler/loca.png", north-pr) if getPedOccupiedVehicle(lp) then local vtype = getVehicleType(getPedOccupiedVehicle(lp)) if vtype == "Plane" or vtype == "Helicopter" then local vh = 1 - math.min(1,math.max(0,pz/810)) dxDrawRectangle( posx/3, posy, posx/3, height, tocolor(0,0,0,130)) dxDrawLine( posx/4, posy + vh*height, posx*0.75, posy + vh*height, tocolor(255,255,255,255)) end end end addEventHandler("onClientRender", getRootElement(), drawRadar) function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or "default" if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end function Panelonoff() if guiGetVisible(pencere) then guiSetVisible(pencere,false) showCursor(false) setElementData(getLocalPlayer(), "shader", false) else guiSetVisible(pencere, true) showCursor(true) setElementData(getLocalPlayer(), "shader", true) end end bindKey ("F1","down",Panelonoff) Link to comment
ddffgg Posted July 19, 2018 Share Posted July 19, 2018 local font0_font = guiCreateFont("font/font.ttf", 10) local font0_font2 = guiCreateFont("font/font.ttf", 20) local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 400, 600 local left = screenWidth/2 - windowWidth/2 local top = screenHeight/2 - windowHeight/2 addEventHandler("onClientResourceStart", resourceRoot, function() pencere = guiCreateStaticImage(left, top, windowWidth, windowHeight, "Resimler/resim.png", false) guiSetProperty(pencere, "ImageColours", "tl:BF000000 tr:BF000000 bl:BF000000 br:BF000000") pencere2 = guiCreateStaticImage(0, 0, 600, 25, "Resimler/resim.png", false, pencere) guiSetProperty(pencere2, "ImageColours", "tl:FF0085DB tr:FF0085DB bl:FF0085DB br:FF0085DB") baslik = guiCreateLabel(140, 1, 110, 20, "AYARLAR PANELİ", false, pencere2) guiSetFont(baslik, font0_font) guiLabelSetHorizontalAlign(baslik, "center", false) guiLabelSetVerticalAlign(baslik, "center") ChatL = guiCreateLabel(50, 60, 100, 25, "SOHBET", false, pencere) guiSetFont(ChatL, font0_font) fpsL = guiCreateLabel(50, 90, 100, 25, "HUD", false, pencere) guiSetFont(fpsL, font0_font) aracShaderL = guiCreateLabel(50, 120, 100, 25, "TEMİZ ARAÇ", false, pencere) guiSetFont(aracShaderL, font0_font) aracSmokeL = guiCreateLabel(50, 150, 100, 25, "ARAÇ DUMANI", false, pencere) guiSetFont(aracSmokeL, font0_font) izleyenL = guiCreateLabel(50, 180, 100, 25, "İZLEYENLER", false, pencere) guiSetFont(izleyenL, font0_font) kaplamaComboBoxL = guiCreateLabel(50, 240, 100, 25, "KAPLAMALAR", false, pencere) guiSetFont(kaplamaComboBoxL, font0_font) nosComboBoxL = guiCreateLabel(50, 330, 100, 25, "NOS ÇEŞİTLERİ", false, pencere) guiSetFont(nosComboBoxL, font0_font) kaplamaComboBox = guiCreateComboBox(150, 240, 190, 95, "", false, pencere) guiComboBoxAddItem(kaplamaComboBox, "Mavi Kaplama") guiComboBoxAddItem(kaplamaComboBox, "Kırmızı Kaplama") guiComboBoxAddItem(kaplamaComboBox, "Düz Mavi Kaplama") nosComboBox = guiCreateComboBox(150, 330, 190, 72, "", false, pencere) guiComboBoxAddItem(nosComboBox, "nos nfs") guiComboBoxAddItem(nosComboBox, "nos normal") guiComboBoxAddItem(nosComboBox, "nos hybrid") Chat = guiCreateStaticImage(250, 60, 75, 25, "Resimler/on.png", false, pencere) FPSb = guiCreateStaticImage(250, 90, 75, 25, "Resimler/on.png", false, pencere) aracShader = guiCreateStaticImage(250, 120, 75, 25, "Resimler/on.png", false, pencere) aracSmoke = guiCreateStaticImage(250, 150, 75, 25, "Resimler/on.png", false, pencere) izleyen = guiCreateStaticImage(250, 180, 75, 25, "Resimler/on.png", false, pencere) t = guiCreateLabel(0.0, 0.96, 0.94, 0.04, "noitsteff*", true, pencere) guiLabelSetColor(t, 0, 156, 255) guiSetFont(t, font0_font) guiLabelSetHorizontalAlign(t, "left", false) guiLabelSetVerticalAlign(t, "bottom") t2 = guiCreateLabel(0.05, 0.96, 0.94, 0.04, "[Mystic]", true, pencere) guiLabelSetColor(t2, 156, 0, 0) guiSetFont(t2, font0_font) guiLabelSetHorizontalAlign(t2, "right", false) guiLabelSetVerticalAlign(t2, "bottom") kaplama = guiCreateButton(53, 280, 280, 25, "KAPLAMAYI KAPAT", false, pencere) guiSetFont(kaplama, "default-bold-small") guiSetProperty(kaplama, "NormalTextColour", "FF990000") guiSetProperty(kaplama, "HoverTextColour", "FFC0C0C0") guiSetProperty(kaplama, "PushedTextColour", "FF009CFF") addEventHandler("onClientGUIClick", kaplama, kaplamas) chatrengi = guiCreateButton(53, 370, 280, 25, "YAZI RENGİNİ DEĞİŞTİR", false, pencere) guiSetFont(chatrengi, "default-bold-small") guiSetProperty(chatrengi, "NormalTextColour", "FF990000") guiSetProperty(chatrengi, "HoverTextColour", "FFC0C0C0") guiSetProperty(chatrengi, "PushedTextColour", "FF009CFF") addEventHandler("onClientGUIClick", chatrengi, chatrengis) addEvent ("onColorPickerOK", true ) addEventHandler ("onColorPickerOK", root, function ( id, hex, r, g, b ) if ( id == "chatrenk" ) then setElementData(localPlayer,"chatrenk",hex) outputChatBox("* Chat Renk: "..hex) end guiSetVisible( pencere, false ) end ) duman = dxCreateShader ( "fx/duman.fx" ) texShader = dxCreateShader ( "fx/texreplace.fx" ) shader = dxCreateShader("fx/shader.fx") shader2 = dxCreateShader("fx/shader.fx") shader3 = dxCreateShader("fx/shader.fx") shader4 = dxCreateShader("fx/shader.fx") shader5 = dxCreateShader("fx/shader.fx") shader6 = dxCreateShader("fx/shader.fx") shader7 = dxCreateShader("fx/shader.fx") shader8 = dxCreateShader("fx/shader.fx") shader9 = dxCreateShader("fx/shader.fx") shader10 = dxCreateShader("fx/shader.fx") shader11 = dxCreateShader("fx/shader.fx") shader12 = dxCreateShader("fx/shader.fx") shader13 = dxCreateShader("fx/shader.fx") shader14 = dxCreateShader("fx/shader.fx") y1 = dxCreateTexture("Resimler/maviy.png") y2 = dxCreateTexture("Resimler/kirmiziy.png") y3 = dxCreateTexture("Resimler/mory.png") r1 = dxCreateTexture("Resimler/mavir.png") r2 = dxCreateTexture("Resimler/kirmizir.png") r3 = dxCreateTexture("Resimler/morr.png") caff = dxCreateTexture("Resimler/Aascaff128.png") chrome = dxCreateTexture("Resimler/gen_chrome.png") wall = dxCreateTexture("Resimler/greywallc128.png") jumpit = dxCreateTexture("Resimler/jumpit.png") jumpside1_256 = dxCreateTexture("Resimler/jumpside1_256.png") jumpside2_256 = dxCreateTexture("Resimler/jumpside2_256.png") planks01 = dxCreateTexture("Resimler/planks01.png") planks64 = dxCreateTexture("Resimler/planks64.png") plasticdrum1_128 = dxCreateTexture("Resimler/plasticdrum1_128.png") rustyboltpanel = dxCreateTexture("Resimler/rustyboltpanel.png") skipdirt_128 = dxCreateTexture("Resimler/skipdirt_128.png") telepole128 = dxCreateTexture("Resimler/telepole128.png") carshader = dxCreateShader( "fx/nodirt-shader.fx" ) local sX,sY = guiGetScreenSize() local visible = true local specList = {} local gS = sY*0.25 local gY = sY*0.7 local gF = math.floor((gY-gS)/18) local function drawSpectatorsList() if specList and (#specList >= 1) then dxDrawText("Seyirciler("..#specList.."):",1,gS+1,sX-14,1,tocolor(0,0,0,200),1,"default-bold","right") dxDrawText("#0066ccSeyirciler(#ffffff"..#specList.."#0066cc):",0,gS,sX-15,0,tocolor(255,255,255,255),1,"default-bold","right","top",false,false,false,true) for k,v in ipairs(specList) do dxDrawText(specList[k]:gsub("#%x%x%x%x%x%x",""),1,gS+18*k+1,sX-14,1,tocolor(0,0,0,200),1,"default-bold","right") dxDrawText(specList[k],0,gS+18*k,sX-15,0,tocolor(255,255,255,255),1,"default-bold","right","top",false,false,false,true) if (k == gF) then break; end end end end addEventHandler("onClientRender",root,drawSpectatorsList) addEvent("sendClientSpecList",true) addEventHandler("sendClientSpecList",root, function(arg1) specList = arg1 end) C = false F = true Ci = false aS = false aS2 = false I = false L = false function JuJu() if source == Chat and C == false then showChat( false ) guiStaticImageLoadImage( Chat, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Sohbet Kapalı", 3) C = true elseif source == Chat and C == true then showChat( true ) guiStaticImageLoadImage( Chat, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Sohbet Aktif", 1) C = false elseif source == FPSb and F == false then guiStaticImageLoadImage( FPSb, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Hud Aktif", 1) addEventHandler("onClientRender",root,FPS2) F = true elseif source == FPSb and F == true then guiStaticImageLoadImage( FPSb, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Hud Kapalı", 3) removeEventHandler("onClientRender",root,FPS2) F = false elseif source == aracShader and aS == false then guiStaticImageLoadImage( aracShader, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Temiz Araç Kapalı", 3) engineRemoveShaderFromWorldTexture( carshader, "vehiclegrunge*" ) aS = true elseif source == aracShader and aS == true then guiStaticImageLoadImage( aracShader, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Temiz Araç Aktif", 1) engineApplyShaderToWorldTexture( carshader, "vehiclegrunge*" ) aS = false elseif source == aracSmoke and aS2 == false then guiStaticImageLoadImage( aracSmoke, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Araç Dumanı Kapalı", 3) engineApplyShaderToWorldTexture(duman,"collisionsmoke") aS2 = true elseif source == aracSmoke and aS2 == true then guiStaticImageLoadImage( aracSmoke, "Resimler/on.png" ) outputNotification("#990000[MDD] #FFFFFFAraç Dumanı Aktif", 1) engineRemoveShaderFromWorldTexture(duman,"collisionsmoke") aS2 = false elseif source == izleyen and I == false then guiStaticImageLoadImage( izleyen, "Resimler/off.png" ) outputNotification("#990000[MDD] #FFFFFFİzleyenler Kapalı", 3) removeEventHandler("onClientRender",root,drawSpectatorsList) I = true elseif source == izleyen and I == true then guiStaticImageLoadImage( izleyen, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF İzleyenler Aktif", 1) addEventHandler("onClientRender",root,drawSpectatorsList) I = false elseif source == Level and L == false then guiStaticImageLoadImage( Level, "Resimler/off.png" ) outputNotification("#990000[MDD] #FFFFFFSeviye Barı Kapalı", 3) setElementData(localPlayer, "asteqsw42", true) L = true elseif source == Level and L == true then guiStaticImageLoadImage( Level, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Seviye Barı Aktif", 1) setElementData(localPlayer, "asteqsw42", false) L = false end end addEventHandler("onClientGUIClick", getRootElement( ), JuJu) function kaplamas() engineRemoveShaderFromWorldTexture(shader3, "Aascaff128") engineRemoveShaderFromWorldTexture(shader4, "gen_chrome") engineRemoveShaderFromWorldTexture(shader5, "greywallc128") engineRemoveShaderFromWorldTexture(shader6, "jumpit") engineRemoveShaderFromWorldTexture(shader7, "jumpside1_256") engineRemoveShaderFromWorldTexture(shader8, "jumpside2_256") engineRemoveShaderFromWorldTexture(shader2, "jumptop1_64") engineRemoveShaderFromWorldTexture(shader2, "jumptop1_128") engineRemoveShaderFromWorldTexture(shader9, "planks01") engineRemoveShaderFromWorldTexture(shader10, "planks64") engineRemoveShaderFromWorldTexture(shader11, "plasticdrum1_128") engineRemoveShaderFromWorldTexture(shader12, "rustyboltpanel") engineRemoveShaderFromWorldTexture(shader13, "skipdirt_128") engineRemoveShaderFromWorldTexture(shader14, "telepole128") engineRemoveShaderFromWorldTexture(shader, "corr_roof1") outputNotification("#990000[MDD]#FFFFFF Kaplamalar Kaldırıldı.", 3) end addEventHandler("onClientGUIClick", getRootElement( ), JuJu) function chatrengis() openPicker( "chatrenk",(getElementData(localPlayer,"chatrenk") or "#FFFFFF"), "Chat Rengi Seç" ) end outputNotification("#990000[MDD]#FFFFFF Yazı Rengi Değiştirildi.", 3) function panels() guiSetVisible(pencere,false) showCursor(false) end function comboBoxHandler1() if source == kaplamaComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "Mavi Kaplama" or text == "Kırmızı Kaplama" or text == "Düz Mavi Kaplama" then if item == 0 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r1) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y1) outputNotification("#990000[MDD]#FFFFFF Mavi Kaplama Aktif.", 1) elseif item == 1 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r2) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y2) outputNotification("#990000[MDD]#FFFFFF Kırmızı Kaplama Aktif.", 1) elseif item == 2 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r3) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y3) outputNotification("#990000[MDD]#FFFFFF Düz Mavi Kaplama Aktif.", 1) end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler1) function comboBoxHandler3() if source == kaplama2ComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "Mavi Kaplama" or text == "Kırmızı Kaplama" or text == "Mor Kaplama" then if item == 0 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r12) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y12) outputNotification("#990000[MDD]#FFFFFF Mavi Kaplama Aktif.", 1) elseif item == 1 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r22) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y22) outputNotification("#990000[MDD]#FFFFFF Kırmızı Kaplama Aktif.", 1) elseif item == 2 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r32) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y32) outputNotification("#990000[MDD]#FFFFFF Düz Mavi Kaplama Aktif.", 1) end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler3) function comboBoxHandler2() if source == nosComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "nos nfs" or text == "nos normal" or text == "nos hybrid" then if item == 0 then executeCommandHandler("nos","nfs") elseif item == 1 then executeCommandHandler("nos","normal") elseif item == 2 then executeCommandHandler("nos","hybrid") end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler2) addEventHandler( "onClientResourceStart", resourceRoot, function() engineApplyShaderToWorldTexture( carshader, "vehiclegrunge*" ) end) local FPSLimit, lastTick, framesRendered, FPS = 100, getTickCount(), 0, 0 local sx,sy = guiGetScreenSize() local px,py = 1366,768 local x,y = (sx/px), (sy/py) function FPS2 () local currentTick = getTickCount() local elapsedTime = currentTick - lastTick if elapsedTime >= 1000 then FPS = framesRendered lastTick = currentTick framesRendered = 0 else framesRendered = framesRendered + 1 end if FPS > FPSLimit then FPS = FPSLimit end local playerPing = getPlayerPing ( localPlayer ) local time = getRealTime() local hours = time.hour if hours < 10 then hours = "0"..hours end local minutes = time.minute if minutes < 10 then minutes = "0"..minutes end local seconds = time.second if seconds < 10 then seconds = "0"..seconds end local seconds = time.second if seconds < 10 then seconds = "0"..seconds end local year = time.year+1900 local month = time.month+1 if month < 10 then month = "0"..month end local day = time.monthday if day < 10 then day = "0"..day end dxDrawText("#0066ccSaat:#FFFFFF "..hours..":"..minutes..":"..seconds.." #000000| #0066ccTarih: #FFFFFF"..day.."#0C0C0C/#FFFFFF"..month.."#0C0C0C/#FFFFFF"..year.." #000000| #0066ccFPS: #FFFFFF"..tostring(FPS).." #000000| #0066ccPing:#FFFFFF "..playerPing.." #000000|",sx-385,sy,10,sy-15,tocolor(255,255,255,255),1,"default-bold","left","center",false,false,true,true) local vehicle = getPedOccupiedVehicle( getLocalPlayer() ) if ( vehicle ) then local speedX, speedY, speedZ = getElementVelocity ( vehicle ) local actualSpeed = (speedX^2 + speedY^2 + speedZ^2)^(0.5) local KMH = math.floor(actualSpeed*180) if ( getElementHealth( vehicle ) >= 1000 ) then vehsaude = 100 else vehsaude = math.floor(getElementHealth ( vehicle )/10) end end dxDrawText("#0066ccSaat:#FFFFFF "..hours..":"..minutes..":"..seconds.." #000000| #0066ccTarih: #FFFFFF"..day.."#0C0C0C/#FFFFFF"..month.."#0C0C0C/#FFFFFF"..year.." #000000| #0066ccFPS: #FFFFFF"..tostring(FPS).." #000000| #0066ccPing:#FFFFFF "..playerPing.." #000000|",sx-385,sy,10,sy-15,tocolor(255,255,255,255),1,"default-bold","left","center",false,false,true,true) end addEventHandler("onClientRender",root,FPS2)local sx,sy = guiGetScreenSize() local posx = sy * 0.02 local posy = sy * 0.715 local height = sy * 0.245 local centerleft = posx + height / 2 local centertop = posy + height / 2 local blipsize = height / 14 local lpsize = height / 10 local range = 180 local lp = getLocalPlayer() function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t end function getDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle) local dx = math.cos(a) * dist local dy = math.sin(a) * dist return x+dx, y+dy end local huntersonly = false setTimer( function() huntersonly = true for id, player in ipairs(getElementsByType("player")) do if getElementData(player, "state") == "alive" then if getPedOccupiedVehicle(player) and getElementModel(getPedOccupiedVehicle(player)) ~= 425 then huntersonly = false end end end local target = getCameraTarget() if target and getElementType(target) == "vehicle" then lp = getVehicleOccupant(target) else lp = getLocalPlayer() end end,1000,0) function drawRada() showPlayerHudComponent("rada", false) local px, py, pz = getElementPosition(lp) local pr = getPedRotation(lp) local cx,cy,_,tx,ty = getCameraMatrix() local north = findRotation(cx,cy,tx,ty) dxDrawImage(posx,posy,height,height, "Resimler/rada.png") dxDrawImage(posx,posy,height,height, "Resimler/nort.png", north) for id, player in ipairs(getElementsByType("player")) do local veh = getPedOccupiedVehicle(player) if getElementData(player, "state") == "alive" and veh and player ~= lp then local _,_,rot = getElementRotation(veh) local ex, ey, ez = getElementPosition(veh) local dist = getDistanceBetweenPoints2D(px,py,ex,ey) if dist > range then dist = tonumber(range) end local angle = 180-north + findRotation(px,py,ex,ey) local cblipx, cblipy = getDistanceRotation(0, 0, height*(dist/range)/2, angle) local blipx = centerleft+cblipx-blipsize/2 local blipy = centertop+cblipy-blipsize/2 local yoff = 0 local r,g,b,a = 255,255,255,255 if getPlayerTeam(player) then r,g,b = getTeamColor( getPlayerTeam(player) ) end local img = "Resimler/bli.png" if (ez - pz) >= 5 then img = "Resimler/blipu.png" elseif (ez - pz) <= -5 then img = "Resimler/blipdow.png" end if not huntersonly and tonumber(getElementModel(veh)) == 425 then r, g, b, a = 255, 0, 0, 200 end dxDrawImage(blipx, blipy, blipsize, blipsize, img, north-rot+45, 0, 0, tocolor(r,g,b,a)) end end dxDrawImage(centerleft - lpsize/2, centertop - lpsize/2, lpsize,lpsize, "Resimler/loca.png", north-pr) if getPedOccupiedVehicle(lp) then local vtype = getVehicleType(getPedOccupiedVehicle(lp)) if vtype == "Plane" or vtype == "Helicopter" then local vh = 1 - math.min(1,math.max(0,pz/810)) dxDrawRectangle( posx/3, posy, posx/3, height, tocolor(0,0,0,130)) dxDrawLine( posx/4, posy + vh*height, posx*0.75, posy + vh*height, tocolor(255,255,255,255)) end end end addEventHandler("onClientRender", getRootElement(), drawRadar) function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or "default" if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end function Panelonoff() if guiGetVisible(pencere) then guiSetVisible(pencere,false) showCursor(false) setElementData(getLocalPlayer(), "shader", false) else guiSetVisible(pencere, true) showCursor(true) setElementData(getLocalPlayer(), "shader", true) end end bindKey ("F1","down",Panelonoff) 33 minutes ago, ddffgg said: local font0_font = guiCreateFont("font/font.ttf", 10) local font0_font2 = guiCreateFont("font/font.ttf", 20) local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 400, 600 local left = screenWidth/2 - windowWidth/2 local top = screenHeight/2 - windowHeight/2 addEventHandler("onClientResourceStart", resourceRoot, function() pencere = guiCreateStaticImage(left, top, windowWidth, windowHeight, "Resimler/resim.png", false) guiSetProperty(pencere, "ImageColours", "tl:BF000000 tr:BF000000 bl:BF000000 br:BF000000") pencere2 = guiCreateStaticImage(0, 0, 600, 25, "Resimler/resim.png", false, pencere) guiSetProperty(pencere2, "ImageColours", "tl:FF0085DB tr:FF0085DB bl:FF0085DB br:FF0085DB") baslik = guiCreateLabel(140, 1, 110, 20, "AYARLAR PANELİ", false, pencere2) guiSetFont(baslik, font0_font) guiLabelSetHorizontalAlign(baslik, "center", false) guiLabelSetVerticalAlign(baslik, "center") ChatL = guiCreateLabel(50, 60, 100, 25, "SOHBET", false, pencere) guiSetFont(ChatL, font0_font) fpsL = guiCreateLabel(50, 90, 100, 25, "HUD", false, pencere) guiSetFont(fpsL, font0_font) aracShaderL = guiCreateLabel(50, 120, 100, 25, "TEMİZ ARAÇ", false, pencere) guiSetFont(aracShaderL, font0_font) aracSmokeL = guiCreateLabel(50, 150, 100, 25, "ARAÇ DUMANI", false, pencere) guiSetFont(aracSmokeL, font0_font) izleyenL = guiCreateLabel(50, 180, 100, 25, "İZLEYENLER", false, pencere) guiSetFont(izleyenL, font0_font) kaplamaComboBoxL = guiCreateLabel(50, 240, 100, 25, "KAPLAMALAR", false, pencere) guiSetFont(kaplamaComboBoxL, font0_font) nosComboBoxL = guiCreateLabel(50, 330, 100, 25, "NOS ÇEŞİTLERİ", false, pencere) guiSetFont(nosComboBoxL, font0_font) kaplamaComboBox = guiCreateComboBox(150, 240, 190, 95, "", false, pencere) guiComboBoxAddItem(kaplamaComboBox, "Mavi Kaplama") guiComboBoxAddItem(kaplamaComboBox, "Kırmızı Kaplama") guiComboBoxAddItem(kaplamaComboBox, "Düz Mavi Kaplama") nosComboBox = guiCreateComboBox(150, 330, 190, 72, "", false, pencere) guiComboBoxAddItem(nosComboBox, "nos nfs") guiComboBoxAddItem(nosComboBox, "nos normal") guiComboBoxAddItem(nosComboBox, "nos hybrid") Chat = guiCreateStaticImage(250, 60, 75, 25, "Resimler/on.png", false, pencere) FPSb = guiCreateStaticImage(250, 90, 75, 25, "Resimler/on.png", false, pencere) aracShader = guiCreateStaticImage(250, 120, 75, 25, "Resimler/on.png", false, pencere) aracSmoke = guiCreateStaticImage(250, 150, 75, 25, "Resimler/on.png", false, pencere) izleyen = guiCreateStaticImage(250, 180, 75, 25, "Resimler/on.png", false, pencere) t = guiCreateLabel(0.0, 0.96, 0.94, 0.04, "noitsteff*", true, pencere) guiLabelSetColor(t, 0, 156, 255) guiSetFont(t, font0_font) guiLabelSetHorizontalAlign(t, "left", false) guiLabelSetVerticalAlign(t, "bottom") t2 = guiCreateLabel(0.05, 0.96, 0.94, 0.04, "[Mystic]", true, pencere) guiLabelSetColor(t2, 156, 0, 0) guiSetFont(t2, font0_font) guiLabelSetHorizontalAlign(t2, "right", false) guiLabelSetVerticalAlign(t2, "bottom") kaplama = guiCreateButton(53, 280, 280, 25, "KAPLAMAYI KAPAT", false, pencere) guiSetFont(kaplama, "default-bold-small") guiSetProperty(kaplama, "NormalTextColour", "FF990000") guiSetProperty(kaplama, "HoverTextColour", "FFC0C0C0") guiSetProperty(kaplama, "PushedTextColour", "FF009CFF") addEventHandler("onClientGUIClick", kaplama, kaplamas) chatrengi = guiCreateButton(53, 370, 280, 25, "YAZI RENGİNİ DEĞİŞTİR", false, pencere) guiSetFont(chatrengi, "default-bold-small") guiSetProperty(chatrengi, "NormalTextColour", "FF990000") guiSetProperty(chatrengi, "HoverTextColour", "FFC0C0C0") guiSetProperty(chatrengi, "PushedTextColour", "FF009CFF") addEventHandler("onClientGUIClick", chatrengi, chatrengis) duman = dxCreateShader ( "fx/duman.fx" ) texShader = dxCreateShader ( "fx/texreplace.fx" ) shader = dxCreateShader("fx/shader.fx") shader2 = dxCreateShader("fx/shader.fx") shader3 = dxCreateShader("fx/shader.fx") shader4 = dxCreateShader("fx/shader.fx") shader5 = dxCreateShader("fx/shader.fx") shader6 = dxCreateShader("fx/shader.fx") shader7 = dxCreateShader("fx/shader.fx") shader8 = dxCreateShader("fx/shader.fx") shader9 = dxCreateShader("fx/shader.fx") shader10 = dxCreateShader("fx/shader.fx") shader11 = dxCreateShader("fx/shader.fx") shader12 = dxCreateShader("fx/shader.fx") shader13 = dxCreateShader("fx/shader.fx") shader14 = dxCreateShader("fx/shader.fx") y1 = dxCreateTexture("Resimler/maviy.png") y2 = dxCreateTexture("Resimler/kirmiziy.png") y3 = dxCreateTexture("Resimler/mory.png") r1 = dxCreateTexture("Resimler/mavir.png") r2 = dxCreateTexture("Resimler/kirmizir.png") r3 = dxCreateTexture("Resimler/morr.png") caff = dxCreateTexture("Resimler/Aascaff128.png") chrome = dxCreateTexture("Resimler/gen_chrome.png") wall = dxCreateTexture("Resimler/greywallc128.png") jumpit = dxCreateTexture("Resimler/jumpit.png") jumpside1_256 = dxCreateTexture("Resimler/jumpside1_256.png") jumpside2_256 = dxCreateTexture("Resimler/jumpside2_256.png") planks01 = dxCreateTexture("Resimler/planks01.png") planks64 = dxCreateTexture("Resimler/planks64.png") plasticdrum1_128 = dxCreateTexture("Resimler/plasticdrum1_128.png") rustyboltpanel = dxCreateTexture("Resimler/rustyboltpanel.png") skipdirt_128 = dxCreateTexture("Resimler/skipdirt_128.png") telepole128 = dxCreateTexture("Resimler/telepole128.png") carshader = dxCreateShader( "fx/nodirt-shader.fx" ) local sX,sY = guiGetScreenSize() local visible = true local specList = {} local gS = sY*0.25 local gY = sY*0.7 local gF = math.floor((gY-gS)/18) local function drawSpectatorsList() if specList and (#specList >= 1) then dxDrawText("Seyirciler("..#specList.."):",1,gS+1,sX-14,1,tocolor(0,0,0,200),1,"default-bold","right") dxDrawText("#0066ccSeyirciler(#ffffff"..#specList.."#0066cc):",0,gS,sX-15,0,tocolor(255,255,255,255),1,"default-bold","right","top",false,false,false,true) for k,v in ipairs(specList) do dxDrawText(specList[k]:gsub("#%x%x%x%x%x%x",""),1,gS+18*k+1,sX-14,1,tocolor(0,0,0,200),1,"default-bold","right") dxDrawText(specList[k],0,gS+18*k,sX-15,0,tocolor(255,255,255,255),1,"default-bold","right","top",false,false,false,true) if (k == gF) then break; end end end end addEventHandler("onClientRender",root,drawSpectatorsList) addEvent("sendClientSpecList",true) addEventHandler("sendClientSpecList",root, function(arg1) specList = arg1 end) C = false F = true Ci = false aS = false aS2 = false I = false L = false function JuJu() if source == Chat and C == false then showChat( false ) guiStaticImageLoadImage( Chat, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Sohbet Kapalı", 3) C = true elseif source == Chat and C == true then showChat( true ) guiStaticImageLoadImage( Chat, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Sohbet Aktif", 1) C = false elseif source == FPSb and F == false then guiStaticImageLoadImage( FPSb, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Hud Aktif", 1) addEventHandler("onClientRender",root,FPS2) F = true elseif source == FPSb and F == true then guiStaticImageLoadImage( FPSb, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Hud Kapalı", 3) removeEventHandler("onClientRender",root,FPS2) F = false elseif source == aracShader and aS == false then guiStaticImageLoadImage( aracShader, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Temiz Araç Kapalı", 3) engineRemoveShaderFromWorldTexture( carshader, "vehiclegrunge*" ) aS = true elseif source == aracShader and aS == true then guiStaticImageLoadImage( aracShader, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Temiz Araç Aktif", 1) engineApplyShaderToWorldTexture( carshader, "vehiclegrunge*" ) aS = false elseif source == aracSmoke and aS2 == false then guiStaticImageLoadImage( aracSmoke, "Resimler/off.png" ) outputNotification("#990000[MDD]#FFFFFF Araç Dumanı Kapalı", 3) engineApplyShaderToWorldTexture(duman,"collisionsmoke") aS2 = true elseif source == aracSmoke and aS2 == true then guiStaticImageLoadImage( aracSmoke, "Resimler/on.png" ) outputNotification("#990000[MDD] #FFFFFFAraç Dumanı Aktif", 1) engineRemoveShaderFromWorldTexture(duman,"collisionsmoke") aS2 = false elseif source == izleyen and I == false then guiStaticImageLoadImage( izleyen, "Resimler/off.png" ) outputNotification("#990000[MDD] #FFFFFFİzleyenler Kapalı", 3) removeEventHandler("onClientRender",root,drawSpectatorsList) I = true elseif source == izleyen and I == true then guiStaticImageLoadImage( izleyen, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF İzleyenler Aktif", 1) addEventHandler("onClientRender",root,drawSpectatorsList) I = false elseif source == Level and L == false then guiStaticImageLoadImage( Level, "Resimler/off.png" ) outputNotification("#990000[MDD] #FFFFFFSeviye Barı Kapalı", 3) setElementData(localPlayer, "asteqsw42", true) L = true elseif source == Level and L == true then guiStaticImageLoadImage( Level, "Resimler/on.png" ) outputNotification("#990000[MDD]#FFFFFF Seviye Barı Aktif", 1) setElementData(localPlayer, "asteqsw42", false) L = false end end addEventHandler("onClientGUIClick", getRootElement( ), JuJu) function kaplamas() engineRemoveShaderFromWorldTexture(shader3, "Aascaff128") engineRemoveShaderFromWorldTexture(shader4, "gen_chrome") engineRemoveShaderFromWorldTexture(shader5, "greywallc128") engineRemoveShaderFromWorldTexture(shader6, "jumpit") engineRemoveShaderFromWorldTexture(shader7, "jumpside1_256") engineRemoveShaderFromWorldTexture(shader8, "jumpside2_256") engineRemoveShaderFromWorldTexture(shader2, "jumptop1_64") engineRemoveShaderFromWorldTexture(shader2, "jumptop1_128") engineRemoveShaderFromWorldTexture(shader9, "planks01") engineRemoveShaderFromWorldTexture(shader10, "planks64") engineRemoveShaderFromWorldTexture(shader11, "plasticdrum1_128") engineRemoveShaderFromWorldTexture(shader12, "rustyboltpanel") engineRemoveShaderFromWorldTexture(shader13, "skipdirt_128") engineRemoveShaderFromWorldTexture(shader14, "telepole128") engineRemoveShaderFromWorldTexture(shader, "corr_roof1") outputNotification("#990000[MDD]#FFFFFF Kaplamalar Kaldırıldı.", 3) end addEventHandler("onClientGUIClick", getRootElement( ), JuJu) function chatrengis() openPicker( "chatrenk",(getElementData(localPlayer,"chatrenk") or "#FFFFFF"), "Chat Rengi Seç" ) end outputNotification("#990000[MDD]#FFFFFF Yazı Rengi Değiştirildi.", 3) function panels() guiSetVisible(pencere,false) showCursor(false) end function comboBoxHandler1() if source == kaplamaComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "Mavi Kaplama" or text == "Kırmızı Kaplama" or text == "Düz Mavi Kaplama" then if item == 0 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r1) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y1) outputNotification("#990000[MDD]#FFFFFF Mavi Kaplama Aktif.", 1) elseif item == 1 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r2) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y2) outputNotification("#990000[MDD]#FFFFFF Kırmızı Kaplama Aktif.", 1) elseif item == 2 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r3) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y3) outputNotification("#990000[MDD]#FFFFFF Düz Mavi Kaplama Aktif.", 1) end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler1) function comboBoxHandler3() if source == kaplama2ComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "Mavi Kaplama" or text == "Kırmızı Kaplama" or text == "Mor Kaplama" then if item == 0 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r12) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y12) outputNotification("#990000[MDD]#FFFFFF Mavi Kaplama Aktif.", 1) elseif item == 1 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r22) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y22) outputNotification("#990000[MDD]#FFFFFF Kırmızı Kaplama Aktif.", 1) elseif item == 2 then engineApplyShaderToWorldTexture(shader3, "Aascaff128") engineApplyShaderToWorldTexture(shader4, "gen_chrome") engineApplyShaderToWorldTexture(shader5, "greywallc128") engineApplyShaderToWorldTexture(shader6, "jumpit") engineApplyShaderToWorldTexture(shader7, "jumpside1_256") engineApplyShaderToWorldTexture(shader8, "jumpside2_256") engineApplyShaderToWorldTexture(shader2, "jumptop1_64") engineApplyShaderToWorldTexture(shader2, "jumptop1_128") engineApplyShaderToWorldTexture(shader9, "planks01") engineApplyShaderToWorldTexture(shader10, "planks64") engineApplyShaderToWorldTexture(shader11, "plasticdrum1_128") engineApplyShaderToWorldTexture(shader12, "rustyboltpanel") engineApplyShaderToWorldTexture(shader13, "skipdirt_128") engineApplyShaderToWorldTexture(shader14, "telepole128") dxSetShaderValue(shader2, "Tex0", r32) dxSetShaderValue(shader3, "Tex0", caff) dxSetShaderValue(shader4, "Tex0", chrome) dxSetShaderValue(shader5, "Tex0", wall) dxSetShaderValue(shader6, "Tex0", jumpit) dxSetShaderValue(shader7, "Tex0", jumpside1_256) dxSetShaderValue(shader8, "Tex0", jumpside2_256) dxSetShaderValue(shader9, "Tex0", planks01) dxSetShaderValue(shader10, "Tex0", planks64) dxSetShaderValue(shader11, "Tex0", plasticdrum1_128) dxSetShaderValue(shader12, "Tex0", rustyboltpanel) dxSetShaderValue(shader13, "Tex0", skipdirt_128) dxSetShaderValue(shader14, "Tex0", telepole128) engineApplyShaderToWorldTexture(shader, "corr_roof1") dxSetShaderValue(shader, "Tex0", y32) outputNotification("#990000[MDD]#FFFFFF Düz Mavi Kaplama Aktif.", 1) end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler3) function comboBoxHandler2() if source == nosComboBox then local item = guiComboBoxGetSelected ( source ) local text = guiComboBoxGetItemText ( source , item ) if text == "nos nfs" or text == "nos normal" or text == "nos hybrid" then if item == 0 then executeCommandHandler("nos","nfs") elseif item == 1 then executeCommandHandler("nos","normal") elseif item == 2 then executeCommandHandler("nos","hybrid") end end end end addEventHandler("onClientGUIComboBoxAccepted", root, comboBoxHandler2) addEventHandler( "onClientResourceStart", resourceRoot, function() engineApplyShaderToWorldTexture( carshader, "vehiclegrunge*" ) end) local FPSLimit, lastTick, framesRendered, FPS = 100, getTickCount(), 0, 0 local sx,sy = guiGetScreenSize() local px,py = 1366,768 local x,y = (sx/px), (sy/py) function FPS2 () local currentTick = getTickCount() local elapsedTime = currentTick - lastTick if elapsedTime >= 1000 then FPS = framesRendered lastTick = currentTick framesRendered = 0 else framesRendered = framesRendered + 1 end if FPS > FPSLimit then FPS = FPSLimit end local playerPing = getPlayerPing ( localPlayer ) local time = getRealTime() local hours = time.hour if hours < 10 then hours = "0"..hours end local minutes = time.minute if minutes < 10 then minutes = "0"..minutes end local seconds = time.second if seconds < 10 then seconds = "0"..seconds end local seconds = time.second if seconds < 10 then seconds = "0"..seconds end local year = time.year+1900 local month = time.month+1 if month < 10 then month = "0"..month end local day = time.monthday if day < 10 then day = "0"..day end dxDrawText("#0066ccSaat:#FFFFFF "..hours..":"..minutes..":"..seconds.." #000000| #0066ccTarih: #FFFFFF"..day.."#0C0C0C/#FFFFFF"..month.."#0C0C0C/#FFFFFF"..year.." #000000| #0066ccFPS: #FFFFFF"..tostring(FPS).." #000000| #0066ccPing:#FFFFFF "..playerPing.." #000000|",sx-385,sy,10,sy-15,tocolor(255,255,255,255),1,"default-bold","left","center",false,false,true,true) local vehicle = getPedOccupiedVehicle( getLocalPlayer() ) if ( vehicle ) then local speedX, speedY, speedZ = getElementVelocity ( vehicle ) local actualSpeed = (speedX^2 + speedY^2 + speedZ^2)^(0.5) local KMH = math.floor(actualSpeed*180) if ( getElementHealth( vehicle ) >= 1000 ) then vehsaude = 100 else vehsaude = math.floor(getElementHealth ( vehicle )/10) end end dxDrawText("#0066ccSaat:#FFFFFF "..hours..":"..minutes..":"..seconds.." #000000| #0066ccTarih: #FFFFFF"..day.."#0C0C0C/#FFFFFF"..month.."#0C0C0C/#FFFFFF"..year.." #000000| #0066ccFPS: #FFFFFF"..tostring(FPS).." #000000| #0066ccPing:#FFFFFF "..playerPing.." #000000|",sx-385,sy,10,sy-15,tocolor(255,255,255,255),1,"default-bold","left","center",false,false,true,true) end addEventHandler("onClientRender",root,FPS2)local sx,sy = guiGetScreenSize() local posx = sy * 0.02 local posy = sy * 0.715 local height = sy * 0.245 local centerleft = posx + height / 2 local centertop = posy + height / 2 local blipsize = height / 14 local lpsize = height / 10 local range = 180 local lp = getLocalPlayer() function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t end function getDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle) local dx = math.cos(a) * dist local dy = math.sin(a) * dist return x+dx, y+dy end local huntersonly = false setTimer( function() huntersonly = true for id, player in ipairs(getElementsByType("player")) do if getElementData(player, "state") == "alive" then if getPedOccupiedVehicle(player) and getElementModel(getPedOccupiedVehicle(player)) ~= 425 then huntersonly = false end end end local target = getCameraTarget() if target and getElementType(target) == "vehicle" then lp = getVehicleOccupant(target) else lp = getLocalPlayer() end end,1000,0) function drawRada() showPlayerHudComponent("rada", false) local px, py, pz = getElementPosition(lp) local pr = getPedRotation(lp) local cx,cy,_,tx,ty = getCameraMatrix() local north = findRotation(cx,cy,tx,ty) dxDrawImage(posx,posy,height,height, "Resimler/rada.png") dxDrawImage(posx,posy,height,height, "Resimler/nort.png", north) for id, player in ipairs(getElementsByType("player")) do local veh = getPedOccupiedVehicle(player) if getElementData(player, "state") == "alive" and veh and player ~= lp then local _,_,rot = getElementRotation(veh) local ex, ey, ez = getElementPosition(veh) local dist = getDistanceBetweenPoints2D(px,py,ex,ey) if dist > range then dist = tonumber(range) end local angle = 180-north + findRotation(px,py,ex,ey) local cblipx, cblipy = getDistanceRotation(0, 0, height*(dist/range)/2, angle) local blipx = centerleft+cblipx-blipsize/2 local blipy = centertop+cblipy-blipsize/2 local yoff = 0 local r,g,b,a = 255,255,255,255 if getPlayerTeam(player) then r,g,b = getTeamColor( getPlayerTeam(player) ) end local img = "Resimler/bli.png" if (ez - pz) >= 5 then img = "Resimler/blipu.png" elseif (ez - pz) <= -5 then img = "Resimler/blipdow.png" end if not huntersonly and tonumber(getElementModel(veh)) == 425 then r, g, b, a = 255, 0, 0, 200 end dxDrawImage(blipx, blipy, blipsize, blipsize, img, north-rot+45, 0, 0, tocolor(r,g,b,a)) end end dxDrawImage(centerleft - lpsize/2, centertop - lpsize/2, lpsize,lpsize, "Resimler/loca.png", north-pr) if getPedOccupiedVehicle(lp) then local vtype = getVehicleType(getPedOccupiedVehicle(lp)) if vtype == "Plane" or vtype == "Helicopter" then local vh = 1 - math.min(1,math.max(0,pz/810)) dxDrawRectangle( posx/3, posy, posx/3, height, tocolor(0,0,0,130)) dxDrawLine( posx/4, posy + vh*height, posx*0.75, posy + vh*height, tocolor(255,255,255,255)) end end end addEventHandler("onClientRender", getRootElement(), drawRadar) function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or "default" if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end function Panelonoff() if guiGetVisible(pencere) then guiSetVisible(pencere,false) showCursor(false) setElementData(getLocalPlayer(), "shader", false) else guiSetVisible(pencere, true) showCursor(true) setElementData(getLocalPlayer(), "shader", true) end end bindKey ("F1","down",Panelonoff) Link to comment
Simple0x47 Posted July 19, 2018 Share Posted July 19, 2018 On 22/7/2010 at 16:07, m4rsje said: EOF == End Of File?? hmmm what about if you got 20 lines and he says, he expectend a end at eof line 6? EOF = End Of Function The end of file has been provoked by the error. Link to comment
ddffgg Posted July 24, 2018 Share Posted July 24, 2018 (edited) ok. Edited July 24, 2018 by ddffgg Link to comment
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