MaddDogg Posted July 13, 2010 Posted July 13, 2010 Hi! Now it's time for a problem from my side, again I'm currently working on a system, in which the user should be able to see tooltips while hovering certain elements on the screen. I would like to draw this tooltip with a dx rectangle and a dx text on top of it. My problem at this point is that I can't predict the size (the width) of the text, since it's not monospaced. What would be now the best approach to get a decent width for my rectangle? I could just set a fixed width for every character, as if it were monospaced, and say "for 30 chars I will have a width of 30 * 5px * font scale", but this might be off by a lot, when many "thin" characters like 'i' or 'l' are used. Any ideas? Thanks for any help! Madd
50p Posted July 13, 2010 Posted July 13, 2010 https://wiki.multitheftauto.com/wiki/DxGetTextWidth https://wiki.multitheftauto.com/wiki/DxGetFontHeight
MaddDogg Posted July 13, 2010 Author Posted July 13, 2010 Wtf.. why didn't I see this before? Thanks and sorry for the inconvenience.
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