MatXpl Posted July 3, 2010 Posted July 3, 2010 Hi all ! How to replace model (dff) and texture (txt) I create model and texture for ped skin id 254 plase H E L P !!!!!!!
rafull6 Posted July 3, 2010 Posted July 3, 2010 here is it .lua: function replaceModel() txd = engineLoadTXD("[color=#FF0000]carname.txd[/color]", 560 ) engineImportTXD(txd, 560) dff = engineLoadDFF("[color=#FF0000]carname.dff[/color]", 560 ) engineReplaceModel(dff, 560) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) meta.xml <meta> <info author="*sTx*" name="Race" version="1.0.0" type="script"/> <script src="[color=#FF0000]CAR.lua[/color]" type="client"/> <file src="[color=#FF0000]carname.txd[/color]" type="client"/> <file src="[color=#FF0000]carname.dff[/color]" type="client"/> </meta> all, what i drawed in a red you must change to yours. in archive (.zip) you must place .lua meta.xml and .txd\.dff files. That's all. =)
BossMan Posted June 4, 2011 Posted June 4, 2011 can someone show me how to do a infernus plz plus i dont understand this guy
GerardWay Posted June 12, 2011 Posted June 12, 2011 script.lua= function replaceModel() txd = engineLoadTXD("infernus.txd", 411 ) engineImportTXD(txd, 411) dff = engineLoadDFF("infernus.dff", 411 ) engineReplaceModel(dff, 411) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) meta.xml= <meta> <info author="[D.A]gnl.killer" name="Infernus" version="1.0.5" type="script"/> <script src="script.lua" type="client"/> <file src="infernus.txd" type="client"/> <file src="infernus.dff" type="client"/> </meta>
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