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triggering Problem


Tockra

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Hello Guys...

i have one problem in my script.

My script want not trigger a serversite event onClientResourceStop:

--Clientsite:
function onPlayerQuit()
GKtest = 0
--setElementData(getLocalPlayer(),"Bank[GKCrTime]",GKCrTime)
triggerServerEvent( "playerDis", getLocalPlayer() ,GKCrTime,GKtest ) --GKCrTime is defined (its an numbered value between 1 and 2700)
end
addEventHandler("onClientResourceStop",getRootElement(),onPlayerQuit)
 
--The Event:
function quitPlayer(GKTime,SBTime)
print("Test")
local saved = mysql_query(Datenbank,"UPDATE `bankkonten` SET `GKCrTime`='"..tostring(GKTime).."',`SBCrTime`='"..tostring(SBTime).."',`GKAKT`='"..tostring(getElementData(source,"Bank[GKAKT]")).."',`SBAKT`='"..tostring(getElementData(player,"Bank[sBAKT]")).."' WHERE `Benutzername`='"..getPlayerName(source).."'")
end
addEvent("playerDis",true)
addEventHandler("playerDis",getRootElement(),quitPlayer)

But when i left the player, the script dont save the datas in the mysql table and it dont print "test" ...

I dont know why but the Server Site event will not triggered...

I have no idea why :-(

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The variables are saved client site, because i have there a timer for better performance...

onRessourceStop run when i quit the server...

onClientPlayerQuit dont run client site because "This event is triggered when a remote player quits the game or leaves the server. It will not get triggered on the source player's client."

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addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function()
outputChatBox('triggered')
triggerServerEvent('test', getLocalPlayer())
end)

okay, ive tested it too.. well, i see the 'triggered' too, but server dont get any event triggered.. i think its just "too late" to trigger event on this..

maybe try to setElementData from time to time, and catching it server side on quit? i see no better way

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Yes that would run but i want not use it because every secound the variable get +1 and when for every player set every secound his Element Data, it isnt so good for the serverperformance, because setElementData saved the Element Data on the server (i think)!?...

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well, i think server got better performance running only server than client pc running the game..

and i told you, you dont have to increase value every 1 sec.

just do something like:

-- include this:
-- [url=https://wiki.multitheftauto.com/wiki/GetTimestamp]https://wiki.multitheftauto.com/wiki/GetTimestamp[/url]
-- and all functions it needs too!!
 
startTime = getTimestamp()
-- and when you need to get the value:
function getValue()
return getTimestamp() - startTime
end
-- and you have your value

i see you have some english difficulties, but i hope you can understand me

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