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For MTA team, about coding


Guest CyberCouf

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Posted

firts, congratulations for your mod, it's realy good job, and i'am waiting for MTA VC 0.2 8) (with a copVSrobber mod?)

with friends, i've a mod project: make a GrandTheifMoto.

In fact we want to change somes cars in bike, in order to have ingame, lots of differents bike, and few cars.

So i've try to modify one car (infernus) in a new bike (i've took the PCJ600 model)

and i've edit this:

### handling.cfg ###

;modif of the car for the physic of the bike (PCJ600)

INFERNUS 500.0 0.8 1.8 1.2 0.0 0.05 -0.09 103 1.6 0.9 0.48 5 190.0 50.0 R P 15.0 0.50 0 35.0 0.85 0.15 0.3 0.15 10000 0.15 -0.16 0.5 0.0 10102 1 1

;add of new line "bike"

! INFERNUS 0.33 0.15 0.28 0.15 45.0 38.0 0.93 0.70 0.5 0.1 35.0 -40.0 -0.009 0.7 0.6

### GTA3.img ###

add model and texture of the bike

infernus.dff

infernus.txd

### vehicles.col ###

I've change the colbox of the Infernus by the PCJ600 colbox

### default.ide ###

141, infernus, infernus, bike, INFERNUS, INFERNS, bikes, motorbike, 10, 7, 0, 16, 0.67

------

But when I try to get on the bike the game crash.

So I think there others files to mod but witch one?

maybe main.scm but the file is so long and it looks more for missions parameters

Posted

yes, this is standar answer for people who didn't search anywhere, bu not for me!

I've already search on this forum and haven't find a solution, so i've also already post a topic on this forum:

http://www.gtaforums.com/index.php?s=1a ... 1&t=107607

so your thats why i try to have some help from really good coders :wink: (MTA team)

Posted

I must have missed that post somehow, looks like you've already done all the obvious things to try. I can't suggest anything else off the top of my head, but I'll think about it.

Hopefully some of the MTA guys might have an idea. :)

Posted

It may be because the data of your modded car conflicts with another client that uses an original car.

Did you test this with people who ALL had this mod installed?

Posted

for the moment I haven't test on multiplayer, I will test online only when the mod were finished.

so all my porblems are during a local game.

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