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Problem with markers(checkpoints).


Dreft

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Posted

Video shows the problem:

As you can see after restart server marker is in correct position, but then it goes underground.

Is there anything I can do ?

Posted

its your script problem

i think that marker creation function try toget ground position or something, to place marker exactly on ground, and doing it in wrong way..

post your scripts

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Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting.

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Posted

When I changed marker type to "cylinder" then marker was at half of doors height, so in my opinion arrows is bugged.

P.S. There was few times when arrow was in OK position, but when I entered > leave building, same arrow was underground. Well, I don't know if someone else have these problems, but I'm using cylinders now, till arrows will be fixed.

Mods can /lock topic :)

Posted

interiors, new-mabako-services, any many others are using that without any problems.. so i bet theres a problem with your script,

sorry i dont have time for analizing now

Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online!

programista php rzeszów

Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting.

Having problems with port forwarding? Send me pm, I can do whole thing for you using TeamViewer (already helped about 20 people, no worries)!

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Posted

Increase the Z value of the positioned arrow with 1. For example if it is 32.5 then it should be 33.5.

I get this problem everytime I place a marker with createMarker.

For cylinders I have to decrease with 1 tho.

I hope that was your problem. You could try it out.

Posted

OK I've "played" a little with Z values and now arrow seems to be normal, as it should.

Thx all for trying to help.

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