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MTA Map Editor problem


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Hi all

I succeeded at importing Source engine map, got 4 parts replacing standart objects (using engineLoad script). But it works only when connecting to server, I cant see custom objects in MTA Map Editor.

Question: Is there any way for me to add spawnpoints, pickups, etc. to my custom map without replacing the files in gta3.img?

Thx in advance

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I mean to make my custom objects(map) viewable from map editor

thx a lot)

Once you start Map Editor, you have to start the resource that replaces the objects. Map Editor is nothing else than running server with map editor resources. So, make new resource, add script for replacing models to it, include the models/textures inside this resource and start it after you start map editor. It will replace your models and you'll be able to make your spawnpoints where you want.

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