ProGamerX Posted April 7, 2010 Share Posted April 7, 2010 Hi all I succeeded at importing Source engine map, got 4 parts replacing standart objects (using engineLoad script). But it works only when connecting to server, I cant see custom objects in MTA Map Editor. Question: Is there any way for me to add spawnpoints, pickups, etc. to my custom map without replacing the files in gta3.img? Thx in advance Link to comment
dzek (varez) Posted April 7, 2010 Share Posted April 7, 2010 start resource that replaces these objects (console, f8, "start my_resource") and i think im not sure what you asking about in "Question" how spawnpoints are connected with gta3.img [models file] ?? Link to comment
ProGamerX Posted April 7, 2010 Author Share Posted April 7, 2010 I mean to make my custom objects(map) viewable from map editor thx a lot) Link to comment
50p Posted April 7, 2010 Share Posted April 7, 2010 I mean to make my custom objects(map) viewable from map editor thx a lot) Once you start Map Editor, you have to start the resource that replaces the objects. Map Editor is nothing else than running server with map editor resources. So, make new resource, add script for replacing models to it, include the models/textures inside this resource and start it after you start map editor. It will replace your models and you'll be able to make your spawnpoints where you want. Link to comment
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