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[Help]Levels


Wisin

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Hi mta forums, i wish someone could tell me whats wrong with my script and help me to fix it, i will post code here:

function rank( killer )
local kills = getElementData( killer, "deaths")
if (kills == 2 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 2!", killer)
elseif (kills == 3 ) then
outputChatBox(""..killer.."Level Up! now you´re LvL 3!", killer)
elseif (kills == 5 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 4!", killer)
elseif (kills == 10 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 5!", killer)
elseif (kills == 15 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 6!", killer)
elseif (kills == 20 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 7!", killer)
elseif (kills == 25 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 8!", killer)
elseif (kills == 50 ) then
outputChatBox(""..killer.." Level Up! now you´re LvL 9!", killer)
end
end
function onPlayerQuit ( quitType, reason, responsibleElement,thePreviousAccount )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
setAccountData ( playeraccount, "exp.lvl", playerScore )
end
end
function onPlayerLogin ( thePreviousAccount, theCurrentAccount, autoLogin )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerScore = getAccountData ( playeraccount, "exp.lvl" )
if ( playerScore ) then
end
end
 
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
addEventHandler ("onPlayerLogin", getRootElement(), onPlayerLogin)
addEventHandler ( "onPlayerWasted", getRootElement(), rank )

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killlevels={2=2,3=3,5=3,10=5,15=6,20=7,25=8,50=9}
 
function rank( _, killer )
local kills = getElementData( killer, "kills")
setElementData(killer,"kills",kills+1)
if killlevels[kills+1]~=nil then
outputChatBox(""..killer.." Level Up! now you´re LvL "..killlevels[kills+1].."!", killer)
end
end
function onPlayerQuit ( quitType, reason, responsibleElement,thePreviousAccount )
local playerScore = getElementData( source, "deaths")
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
setAccountData ( playeraccount, "exp.lvl", playerScore )
end
end
function onPlayerLogin ( thePreviousAccount, theCurrentAccount, autoLogin )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerScore = getAccountData ( playeraccount, "exp.lvl" )
if ( playerScore ) then
setElementData(source,"kills",playerScore)
end
end
 
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
addEventHandler ("onPlayerLogin", getRootElement(), onPlayerLogin)
addEventHandler ( "onPlayerWasted", getRootElement(), rank )

Link to comment
killlevels={2=2,3=3,5=3,10=5,15=6,20=7,25=8,50=9}
 
function rank( _, killer )
local kills = getElementData( killer, "kills")
setElementData(killer,"kills",kills+1)
if killlevels[kills+1]~=nil then
outputChatBox(""..killer.." Level Up! now you´re LvL "..killlevels[kills+1].."!", killer)
end
end
function onPlayerQuit ( quitType, reason, responsibleElement,thePreviousAccount )
local playerScore = getElementData( source, "deaths")
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
setAccountData ( playeraccount, "exp.lvl", playerScore )
end
end
function onPlayerLogin ( thePreviousAccount, theCurrentAccount, autoLogin )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerScore = getAccountData ( playeraccount, "exp.lvl" )
if ( playerScore ) then
setElementData(source,"kills",playerScore)
end
end
 
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
addEventHandler ("onPlayerLogin", getRootElement(), onPlayerLogin)
addEventHandler ( "onPlayerWasted", getRootElement(), rank )

Your code gives me a error in line 1 expected near "="

Edit: i ve fixed that but now it gives 1 warning in line 4 and 1 error in line 5 saying

line 4: Bad argument getElementData

line 5: attempt to perform arithmetic on local "kills" (a boolean value)

any help? :oops:

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you need login first, and make sure your account already got such data

try

function onPlayerLogin ( thePreviousAccount, theCurrentAccount, autoLogin )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) and not isGuestAccount(playeraccount) then
local playerScore = getAccountData ( playeraccount, "exp.lvl" )
if ( playerScore ) then
setElementData(source,"kills",playerScore)
else
setAccountData ( playeraccount, "exp.lvl",1 )
setElementData(source,"kills",1)
end
end
end

and try put tonumber() to all getElementData and accountdata results

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