dzek (varez) Posted April 3, 2010 Share Posted April 3, 2010 Hi I've got one big model, that i want to split into some parts, becouse its too big.. I just forgot how to use Zanoza Modeller yet, and my tries to remember failed.. Any of you knows how to do it? Easy few steps. I tried to register on Z3D forums, but i'm awaiting [manual] activation for about 2 months now oh, and this shouldn't be in scripting.. but im not sure where to put it.. mods, feel free to move Link to comment
50p Posted April 3, 2010 Share Posted April 3, 2010 I'm not sure how to do it in ZModeler but in 3ds Max you just select what polygons you want to be as separate object and detach them from the original object (their pivot points stay in the same position as the original model). Maybe that's the same way you do it in ZModeler. Link to comment
dzek (varez) Posted April 3, 2010 Author Share Posted April 3, 2010 well, its something like that, but somehow i cant do it Link to comment
50p Posted April 3, 2010 Share Posted April 3, 2010 well, its something like that, but somehow i cant do it Blame ZModeler developers. Link to comment
dzek (varez) Posted April 3, 2010 Author Share Posted April 3, 2010 well, its something like that, but somehow i cant do it Blame ZModeler developers. well, zmodeler isnt that bad.. but i couldnt call it good.. and probably im lame, not zmodeler Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now