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I cant see my server in server browser :(


Nobert

Question

Hi to all,i am new here,sorry for bad english,but still i have a problem :))...

I cant see my server in browse servers list,i created a awesome map and i cant play in it with my vro who lives in other country,plzzz help me !!! :)) this is my mtaserver.conf file copy and below it is my copy after instaling mta but without changes,does anyone can compere them and say what is wrong ? :) and one more thing,i can quick coneccet to my server when it works but from my friends pc i cannoct conect to my server even server is empty :/

<config>
 
<!-- This parameter specifies the name the server will be visible as in the ingame server browser 
	 and on Game-Monitor. It is a required parameter. -->
<servername>Just another gta mta server </servername>
 
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
	 This parameter specifies the IP to use for servers that have multiple IP addresses. If left
	 blank, it will default to server's standard local IP address. -->
<serverip></serverip>
 
<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
     will use. This will depend on the nature of your clients, as well as the network medium your
	 server is connected to. -->
<mtusize>1264</mtusize>
 
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>22136</serverport> 
 
<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>99</maxplayers>
 
<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>
 
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
	 if <httpserver> is set to 1. -->
<httpport>86.100.104.136:22005</httpport>
 
<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>
 
<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>
 
<!-- This parameter limits the number of http connections each client can make. If you are using
     an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts.
     A streamlined web server such as lighttpd, would benefit from the maximum setting of 32.
     (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server)
     Available range: 2 to 32. -->
<httpconnectionsperclient>32</httpconnectionsperclient>
 
<!-- This parameter specifies what types of checks the clients should make to ensure there has
     been no tampering with certain settings.
     Values: 0 - disabled , -1 - everything. default value: -1. -->
<verifyclientsettings>-1</verifyclientsettings>
 
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
	 work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
	 will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>
 
<!-- This parameter allows you to disable LAN broadcasting. -->	
<donotbroadcastlan>1</donotbroadcastlan>
 
<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password>111</password> 
 
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile>
 
<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl> 
 
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> 
 
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>
 
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>1</htmldebuglevel>
 
<!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
<fpslimit>36</fpslimit>
 
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
     parameter(s). Optional parameter. -->
<!-- <module src="sample_win32.dll"/> -->
<!-- <module src="sample_linux.so"/> -->
 
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->
 
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
<resource src="dxspeedometer" startup="1" protected="0"/>
<resource src="realistic_reload" startup="1" protected="0"/>
<resource src="mabako-services" startup="1" protected="0"/>	
 
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->		 
<resource src="play" startup="1" protected="0"/>
 
</config>

This is untouched file ,do u see what i writed wrong ?

<config>
 
<!-- This parameter specifies the name the server will be visible as in the ingame server browser 
	 and on Game-Monitor. It is a required parameter. -->
<servername>Default MTA Server</servername>
 
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
	 This parameter specifies the IP to use for servers that have multiple IP addresses. If left
	 blank, it will default to server's standard local IP address. -->
<serverip></serverip>
 
<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
     will use. This will depend on the nature of your clients, as well as the network medium your
	 server is connected to. -->
<mtusize>1264</mtusize>
 
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>22003</serverport> 
 
<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>32</maxplayers>
 
<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>
 
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
	 if <httpserver> is set to 1. -->
<httpport>22005</httpport>
 
<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>
 
<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>
 
<!-- This parameter limits the number of http connections each client can make. If you are using
     an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts.
     A streamlined web server such as lighttpd, would benefit from the maximum setting of 32.
     (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server)
     Available range: 2 to 32. -->
<httpconnectionsperclient>32</httpconnectionsperclient>
 
<!-- This parameter specifies what types of checks the clients should make to ensure there has
     been no tampering with certain settings.
     Values: 0 - disabled , -1 - everything. default value: -1. -->
<verifyclientsettings>-1</verifyclientsettings>
 
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
	 work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
	 will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>
 
<!-- This parameter allows you to disable LAN broadcasting. -->	
<donotbroadcastlan>0</donotbroadcastlan>
 
<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password></password> 
 
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile>
 
<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl> 
 
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> 
 
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>
 
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>
 
<!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
<fpslimit>36</fpslimit>
 
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
     parameter(s). Optional parameter. -->
<!-- <module src="sample_win32.dll"/> -->
<!-- <module src="sample_linux.so"/> -->
 
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->
 
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
 
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->		 
<resource src="play" startup="1" protected="0"/>
 
</config>

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Could you please put

tags around long files next time? It's kind of annoying to scroll through it.

But right:

1. has to be set to a [b]number[/b], not an [b]IP[/b]. Change it to 22005 or any other desired port number.

2. You need to portforward your server for the server browser (or any other kind of external signal) to access your server

3. The server browser tends to be incredibly slow when it comes to new servers. Be patient after making sure about point 1 and 2, it can take anywhere from several minutes, to several hours, and perhaps even up to a full day.

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