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MTA on samp scripts


bartje01

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Posted

Yep it is. Go in your resources server and look for 'amx' folder. You will find all information there.

...\server\mods\deathmatch\resources\amx

Can people avoid telling other people to 'code it themselves'. It's not helpful, and it puts people off. We're happy to take suggestions, obviously if you code it yourself, it's more likely to be accepted into MTA!
Posted

Yep it is. Go in your resources server and look for 'amx' folder. You will find all information there.

...\server\mods\deathmatch\resources\amx

Can people avoid telling other people to 'code it themselves'. It's not helpful, and it puts people off. We're happy to take suggestions, obviously if you code it yourself, it's more likely to be accepted into MTA!
Posted

It is possible, but for the record, I would only recommend it as a temporary solution, not on a permanent basis. It may look like the easy way out, but you should really seriously consider rewriting your scripts for Lua in MTA - that will offer the best results.

AMX (the resource) is essentially an emulator, and few emulators are perfect. You may experience some issues, and large scripts might not even work. *

And of course, by using SA-MP scripts you are missing out on a lot of truly great scripting features and ways to improve your gamemode and/or scripts.

*) at least this was the case the last time I checked. Correct me if I'm wrong...

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted

It is possible, but for the record, I would only recommend it as a temporary solution, not on a permanent basis. It may look like the easy way out, but you should really seriously consider rewriting your scripts for Lua in MTA - that will offer the best results.

AMX (the resource) is essentially an emulator, and few emulators are perfect. You may experience some issues, and large scripts might not even work. *

And of course, by using SA-MP scripts you are missing out on a lot of truly great scripting features and ways to improve your gamemode and/or scripts.

*) at least this was the case the last time I checked. Correct me if I'm wrong...

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

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