ecoxp Posted January 20, 2010 Share Posted January 20, 2010 I had tried replacing some cars dff and txds, they worked as they had to do. Now, I tried with a boat mod and the boat shows correcly but it is not collideable, but when I tried it in my Single Player it was collideable. I have checked everything, the script, the meta.xml, everything. Any hint out there? Link to comment
ecoxp Posted January 20, 2010 Author Share Posted January 20, 2010 I had tried replacing some cars dff and txds, they worked as they had to do. Now, I tried with a boat mod and the boat shows correcly but it is not collideable, but when I tried it in my Single Player it was collideable. I have checked everything, the script, the meta.xml, everything. Any hint out there? Link to comment
50p Posted January 21, 2010 Share Posted January 21, 2010 AFAIR, collisions on vehicles don't change only models. It's not just your boat but other vehicles too. Unless, something has changed that I don't know about. Link to comment
50p Posted January 21, 2010 Share Posted January 21, 2010 AFAIR, collisions on vehicles don't change only models. It's not just your boat but other vehicles too. Unless, something has changed that I don't know about. Link to comment
ecoxp Posted January 21, 2010 Author Share Posted January 21, 2010 AFAIR, collisions on vehicles don't change only models. It's not just your boat but other vehicles too. Unless, something has changed that I don't know about. My car mods changed its collisions AFAIK but dont remember very well. Ill check. EDIT: 50p, true. But I tested loading and replacing the col in a resource and the dff and txd in other. If I do that, and start the resource with an ferry spawned near my player, the collision, txd and dff works as it haves to do, but if you are not in the LOS of the ferry, you will not see it collideable, I think I saw that as an known bug. Link to comment
ecoxp Posted January 21, 2010 Author Share Posted January 21, 2010 AFAIR, collisions on vehicles don't change only models. It's not just your boat but other vehicles too. Unless, something has changed that I don't know about. My car mods changed its collisions AFAIK but dont remember very well. Ill check. EDIT: 50p, true. But I tested loading and replacing the col in a resource and the dff and txd in other. If I do that, and start the resource with an ferry spawned near my player, the collision, txd and dff works as it haves to do, but if you are not in the LOS of the ferry, you will not see it collideable, I think I saw that as an known bug. Link to comment
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