driver2 Posted January 17, 2010 Posted January 17, 2010 Hi, I finally released my speedometer. I wasn't really satisfied with the speedometers that were already there, and of course it's fun to make something yourself. So what is special about this one? It's design is pretty plain, but it's still quite versatile. It includes a speedometer (obviously), but also an altimeter (that shows your height while in a plane/helicopter) and an odometer. I always liked to see an analog odometer in MTA that resembles the ones in real cars (with turning digits), so I made one using dx-functions. It's quite hacky (with dxDrawText and boundingbox/cutting off overlapping text), but it seems to work. Since the scale of the speedometer (0, 20, 40, ..) is not a static picture but instead drawn by dx-functions as well, it can be changed easily. Every vehicle can have it's own scale based on it's approximate maximum speed. And of course there's an extensive GUI that let's each player customize the appearance of the speedometer and save the changes in a local file. Pictures and of course download are in resource center, if you are interested: https://community.multitheftauto.com/index.php?p= ... ils&id=559 Greetings
driver2 Posted January 17, 2010 Author Posted January 17, 2010 Hi, I finally released my speedometer. I wasn't really satisfied with the speedometers that were already there, and of course it's fun to make something yourself. So what is special about this one? It's design is pretty plain, but it's still quite versatile. It includes a speedometer (obviously), but also an altimeter (that shows your height while in a plane/helicopter) and an odometer. I always liked to see an analog odometer in MTA that resembles the ones in real cars (with turning digits), so I made one using dx-functions. It's quite hacky (with dxDrawText and boundingbox/cutting off overlapping text), but it seems to work. Since the scale of the speedometer (0, 20, 40, ..) is not a static picture but instead drawn by dx-functions as well, it can be changed easily. Every vehicle can have it's own scale based on it's approximate maximum speed. And of course there's an extensive GUI that let's each player customize the appearance of the speedometer and save the changes in a local file. Pictures and of course download are in resource center, if you are interested: https://community.multitheftauto.com/index.php?p= ... ils&id=559 Greetings
Woovie Posted January 18, 2010 Posted January 18, 2010 This is awesome! GJ! "The humble beet is the answer to all riddles." - Rolf
Woovie Posted January 18, 2010 Posted January 18, 2010 This is awesome! GJ! "The humble beet is the answer to all riddles." - Rolf
Xierra Posted January 18, 2010 Posted January 18, 2010 Aw Aw Aw So So So Me Me Me!! Cool resource! Nice job driver2. You're on fire! Plus the costumizable speedometer makes the resource impressive.. So, good job. XX3 is gone. This is my new name. :3
Xierra Posted January 18, 2010 Posted January 18, 2010 Aw Aw Aw So So So Me Me Me!! Cool resource! Nice job driver2. You're on fire! Plus the costumizable speedometer makes the resource impressive.. So, good job. XX3 is gone. This is my new name. :3
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