Apple^ Posted November 24, 2009 Share Posted November 24, 2009 Where is the option in votemanager to make it not vote for a map, but GO to the next map, Like instead of "Vote starts in.." it would be like "Next map starts in.." Link to comment
robhol Posted November 24, 2009 Share Posted November 24, 2009 VOTEmanager. I think you're looking for a different resource, to be honest. Maybe mapcycler? Link to comment
Apple^ Posted November 24, 2009 Author Share Posted November 24, 2009 VOTEmanager. I think you're looking for a different resource, to be honest. Maybe mapcycler? yayaya I only asked because someone said the option is somewhere at votemanager ;P I do have a mapcycler but, its no different. It's connected to votemanager and votes only. So any ideas how to do what I said? Link to comment
robhol Posted November 24, 2009 Share Posted November 24, 2009 Well, you should've stopped votemanager or disabled map voting - I have to admit, I've never actually used mapcycler before, so I can't really help you about that. Link to comment
subenji99 Posted November 24, 2009 Share Posted November 24, 2009 As mentioned, the solution is likely to be accomplished by not running votemanager at all and using mapcycler - however, as I'm not even aware of a single server that works this way, your best guide to setting this up is the mapcycler wiki page. https://wiki.multitheftauto.com/wiki/Resource:Mapcycler Link to comment
Apple^ Posted November 24, 2009 Author Share Posted November 24, 2009 As mentioned, the solution is likely to be accomplished by not running votemanager at all and using mapcycler - however, as I'm not even aware of a single server that works this way, your best guide to setting this up is the mapcycler wiki page.https://wiki.multitheftauto.com/wiki/Resource:Mapcycler I did that, Added those maps in the .xml, but it does not shuffle. It wont work. Link to comment
subenji99 Posted November 24, 2009 Share Posted November 24, 2009 Sounds like your gamemode forgot this bit of code: Adding gamemode round codeWherever your gamemode finishes (e.g one team wins, time runs out), add this line: triggerEvent("onRoundFinished", getResourceRootElement(getThisResource())) This will notify the cycler that the round has ended. Submit a bug report if this is a MTA provided resource. Link to comment
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