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Sound effects


madis

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Using sound effects would be a nice feature. Though not so high priority and shouldn't be implemented yet, as you plan to replace irrKlang with something else.

However, seems that irrKlang has these effects which could be used with MTA.

Chorus

Compressor

Distortion

Echo

Flanger

Gargle

Interactive 3D Audio Level 2 reverberation

Parametric Equalizer effects

Waves Reverb

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Well, yeah, as I pointed out two times it's not a mandatory feature of MTA and there are more important stuff to do first. Just if someone has particular interest in sound.

Using the software to preeffect the sound however, isn't always the best solution, because if I want to change the effect given to a audio file during gameplay, this means all these sound files need to be downloaded. OK for short audiofiles, though.

If BASS is chosen for future use, it should bring streaming support which would greatly make sense for my 3dradio resource, and I would love to also give this more-base-heared-than-high-notes effect (other than lowered volume, which is currently already implemented) that people can hear on the street in closed cars.

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If BASS is chosen for future use, it should bring streaming support which would greatly make sense for my 3dradio resource, and I would love to also give this more-base-heared-than-high-notes effect (other than lowered volume, which is currently already implemented) that people can hear on the street in closed cars.
Internet file streaming

Stream data from HTTP and FTP servers (inc. Shoutcast, Icecast & Icecast2), with proxy server support and adjustable buffering

Built-in.

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