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Mtarace Server browser


Lupinia

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I didnt ask for reason, opinions of members or something else. I just wanted to ask developers, will it be closed or not. If they deign to concede my question and reply - would be really nice. If itll be closed without any news like "In 7 days we close masterserver" its pain in ass for server owners dont u think.

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  • MTA Team

Keep in mind that we have little to none control over the provider of MTASA query servers (game-monitor.com) which is powering the Racemod's server browser, so we don't have any plans of turning off race's server browser whatsoever.

In case it goes down though for any reason, we don't intend to make updates to MTASA Racemod 1.1.x to resolve the problem as support will be only provided for the newest MTASA releases.

That said, we encourage you to upgrade to MTASA 1.0.x as there is honestly no reason not to do so. You're not being forced to any type of gameplay in there - you might just stick to Race-only servers if you like. They are greatly improved in pretty much every way when compared to older mod, especially if you take in mind customisation and features, yet the core gameplay is still the same as it was in Racemod 1.1.x.

If there is any specific reason why you don't want to upgrade to MTASA 1.0.x, please tell us what it is, so we can work towards fixing the problem, or help/guide you with upgrading.

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Keep in mind that we have little to none control over the provider of MTASA query servers (game-monitor.com) which is powering the Racemod's server browser, so we don't have any plans of turning off race's server browser whatsoever.

In case it goes down though for any reason, we don't intend to make updates to MTASA Racemod 1.1.x to resolve the problem as support will be only provided for the newest MTASA releases.

Thanks, thats what I wanted to hear.

That said, we encourage you to upgrade to MTASA 1.0.x as there is honestly no reason not to do so. You're not being forced to any type of gameplay in there - you might just stick to Race-only servers if you like. They are greatly improved in pretty much every way when compared to older mod, especially if you take in mind customisation and features, yet the core gameplay is still the same as it was in Racemod 1.1.x.

If there is any specific reason why you don't want to upgrade to MTASA 1.0.x, please tell us what it is, so we can work towards fixing the problem, or help/guide you with upgrading.

We are (players of most popular old-mta server - DDC) and me personally (server owner) have lots of reasons to delay moving in 1.0. If you really care about us, I post them here (cause bugtracker dont want me to post there anything).

First problem was new vehicle-change spawns. They fixed in mta 1.0.2 by default but somehow they stops working after some time.

Second problem is that theres nothing like server irc-channel. I just cant see whats there on server without joining.

Third problem is... how to make public script messages? /cash sends private message with your cash, havent find any analogue of mta.text function in LUA.

Fourth problem is physics of cars... somewhere they jumps totally different than in old mta. Is turned off framelimiter the reason of these long jumps?

Fifth problem is strange acl, 3 groups in acl implied having 3 almost same by functions levels, actually old 5-levels system was more responsible.

Also if u give somebody car/weapon in racemod - map will get restarted

For usual players - map selection timer is too long, when u join to server u have to download resources, when map is starting all players have to wait for those player whose internet works not so good with this server, wait until he download this map and resources. At least turn off waiting for others, it takes upto 20 seconds in some maps and laggy-for-foreign-players server locations (Poland or Russia, for example).

Not my words only, all our players can say so, also old members of other clans which prefer to stop playing mta than to move in 1.0 (theres so many, I noticed). If you really can fix that it would be much better than mythic closing master server.

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1. First problem was new vehicle-change spawns. They fixed in mta 1.0.2 by default but somehow they stops working after some time.

2. Second problem is that theres nothing like server irc-channel. I just cant see whats there on server without joining.

3. Third problem is... how to make public script messages? /cash sends private message with your cash, havent find any analogue of mta.text function in LUA.

4. Fourth problem is physics of cars... somewhere they jumps totally different than in old mta. Is turned off framelimiter the reason of these long jumps?

5. Fifth problem is strange acl, 3 groups in acl implied having 3 almost same by functions levels, actually old 5-levels system was more responsible.

6. Also if u give somebody car/weapon in racemod - map will get restarted

7. For usual players - map selection timer is too long, when u join to server u have to download resources, when map is starting all players have to wait for those player whose internet works not so good with this server, wait until he download this map and resources. At least turn off waiting for others, it takes upto 20 seconds in some maps and laggy-for-foreign-players server locations (Poland or Russia, for example).

1. not quite sure what you mean

2. sebas has an irc module which can be used. in addition theres the web admin, which can be used to view the chat(and chat yourself), browse resources, see the map (blips), kick or ban players and some other stuff via web browser

3. ridiculous problem (it seems to me) chatmessages and everything else can also be shown to other players... i guess you just have some bad example here? however it's not a problem to show the chat output of a slash command to everyone

4. yes, - set the serverside frame limit to 25 and everything should act like in the old race (blame r* for their retardity)

5. you could try to create new groups for your preferences, you have the total control!

6. never heard of such a bug, please be more specific

7. thats in fact a problem but ccw worked on it, you still have to wait a little bit longer than on race but i don't find it harming anymore

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1. not quite sure what you mean

Vehicle-change spawns dont work after some time of working in "old mta style". Saw that approx 3 times.

2. sebas has an irc module which can be used. in addition theres the web admin, which can be used to view the chat(and chat yourself), browse resources, see the map (blips), kick or ban players and some other stuff via web browser

But cant see what players do, like in mta:ma.

3. ridiculous problem (it seems to me) chatmessages and everything else can also be shown to other players... i guess you just have some bad example here? however it's not a problem to show the chat output of a slash command to everyone

How to show the chat output of a slash command to everyone? I still didnt got.

4. yes, - set the serverside frame limit to 25 and everything should act like in the old race (blame r* for their retardity)

Alright

5. you could try to create new groups for your preferences, you have the total control!

Its not such as "friendly interface". There had to be 5 levels (1 - mute, 2 - kick, 3 - ban, 4 - all functions except passwording/reboot server, 5 - server owner), but theres 3 almost the same levels by default. I just gave developers key "what to remake in next version", if they really need.

6. never heard of such a bug, please be more specific

Try to give anybody car/weapon in race mod (DD or race).

7. thats in fact a problem but ccw worked on it, you still have to wait a little bit longer than on race but i don't find it harming anymore

U talk about waiting for others? Its not harming if server hosts in Neitherlands or Germany, but not in our sad lands. Checked.

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2. sebas has an irc module which can be used. in addition theres the web admin, which can be used to view the chat(and chat yourself), browse resources, see the map (blips), kick or ban players and some other stuff via web browser

But cant see what players do, like in mta:ma.

Lua is actually a hundred times more in touch with players than MTA:mA ever was. It's a matter of getting to grips with the new interface. As far as IRC goes, perhaps you can propose a detailed script implementation, and what sort of commands are required. It's very simple to write an irc echo script. Perhaps is there was a suggestion someone could write it in order to catalyse the switchover.

3. ridiculous problem (it seems to me) chatmessages and everything else can also be shown to other players... i guess you just have some bad example here? however it's not a problem to show the chat output of a slash command to everyone

How to show the chat output of a slash command to everyone? I still didnt got.

Again, this is easily possible, just a matter of getting used to Lua:

addCommandHandler ( "cash",
function ( player, command )
local money = getPlayerMoney ( player ) --Grab the player's money
outputChatBox ( "You have $"..money, player, 0, 255, 0 ) --Send a message to him
end
)

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2. sebas has an irc module which can be used. in addition theres the web admin, which can be used to view the chat(and chat yourself), browse resources, see the map (blips), kick or ban players and some other stuff via web browser

But cant see what players do, like in mta:ma.

Lua is actually a hundred times more in touch with players than MTA:mA ever was. It's a matter of getting to grips with the new interface. As far as IRC goes, perhaps you can propose a detailed script implementation, and what sort of commands are required. It's very simple to write an irc echo script. Perhaps is there was a suggestion someone could write it in order to catalyse the switchover.

Suggestion to developers :roll:

3. ridiculous problem (it seems to me) chatmessages and everything else can also be shown to other players... i guess you just have some bad example here? however it's not a problem to show the chat output of a slash command to everyone

How to show the chat output of a slash command to everyone? I still didnt got.

Again, this is easily possible, just a matter of getting used to Lua:

addCommandHandler ( "cash",
function ( player, command )
local money = getPlayerMoney ( player ) --Grab the player's money
outputChatBox ( "You have $"..money, player, 0, 255, 0 ) --Send a message to him
end
)

Thanks will try, but what about other suggestions which Ive posted?

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Suggestion to developers :roll:

What? That's what I'm saying. If you can list the requirements perhaps it can get done. As for all other points, they're either unclear or already have been addressed.

In summary:

1) "Vehicle-change spawns dont work after some time of working in "old mta style". Saw that approx 3 times." - Don't work? They stop changing vehicles? They stop warping players upwards? Please be specific. Without details such issues can not be addressed.

2) Yes, MTA offers much more advanced IRC features than mtama. But you havent stated what's missing or what you actually need

3) Yes, MTA can send private and public messages with ease via Lua

4) Turn framelimiter on

5) I don't recall a "5-level" system being in existence for MTA:Race. There was just RCON and an admin console. It sounds like this is a custom implemented MTAmA script - which of course is possible in Lua

6) What on earth is a "Car/weapon"? Giving someone an uzi to driveby? Rockets on a Hydra - those arent given, they're on the vehicle already. How do you 'give' a 'car/weapon'.

7) Waiting times have been reduced, but are required in order to ensure all data has been sent. It also doesnt hold back if other players are taking too long to download. Also, the downloading of resources is a one-off.

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Suggestion to developers :roll:

What? That's what I'm saying. If you can list the requirements perhaps it can get done. As for all other points, they're either unclear or already have been addressed.

In summary:

1) "Vehicle-change spawns dont work after some time of working in "old mta style". Saw that approx 3 times." - Don't work? They stop changing vehicles? They stop warping players upwards? Please be specific. Without details such issues can not be addressed.

2) Yes, MTA offers much more advanced IRC features than mtama. But you havent stated what's missing or what you actually need

3) Yes, MTA can send private and public messages with ease via Lua

4) Turn framelimiter on

5) I don't recall a "5-level" system being in existence for MTA:Race. There was just RCON and an admin console. It sounds like this is a custom implemented MTAmA script - which of course is possible in Lua

6) What on earth is a "Car/weapon"? Giving someone an uzi to driveby? Rockets on a Hydra - those arent given, they're on the vehicle already. How do you 'give' a 'car/weapon'.

7) Waiting times have been reduced, but are required in order to ensure all data has been sent. It also doesnt hold back if other players are taking too long to download. Also, the downloading of resources is a one-off.

1. Dont work at all.

2. Cant see live chat without joining ingame.

3. You gave code wich sends private message, I meant code to send message in public chat (for all players, not in PM of some/all players).

5. Old system is easier and more useful (not only my opinion) and would be added as default system.

6. Giving car/weapon is using button "Give AK-47" or "Give banshee".

7. Its not required, players which havent received all data for 3-4 seconds for example can wait until it receives, when others can ride already. Actually 20 players waiting for 1 player, why cant we drive when those laggy player downloading data?

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1. id would probably increase our productivity if you could tell us what a vehicle change spawn is, a vehicle change pickup, a vehicle changing checkpoint? a spawnpoint? they don't work at all? you must be doing something totally wrong then

2. yes you fuckin' can

3. replace "player" in outputChatBox with getRootElement() and you'll be fine. check visibility for more information

5. it will take you (less than) 3 minutes of your life to setup different levels. if this is too much you probably should stick with mta race for EVER

6. your holy mta race didn't offer any function like that, why do you use it anways? theres nothing wrong with giving anyone a weapon, race however restarts if you give someone another vehicle because by giving him another vehicle the old vehicle element is destroyed (this is a check by race for bugs, hax/cheats or other resources influencing race). consider this as unfixable, not because it can't be fixed but this would take you more than 3 minutes to "fix". it would be unfair anyways.

7. no comment to make here, you just seem not to get it at all.

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1. id would probably increase our productivity if you could tell us what a vehicle change spawn is, a vehicle change pickup, a vehicle changing checkpoint? a spawnpoint? they don't work at all? you must be doing something totally wrong then

2. yes you :O' can

3. replace "player" in outputChatBox with getRootElement() and you'll be fine. check visibility for more information

5. it will take you (less than) 3 minutes of your life to setup different levels. if this is too much you probably should stick with mta race for EVER

6. your holy mta race didn't offer any function like that, why do you use it anways? theres nothing wrong with giving anyone a weapon, race however restarts if you give someone another vehicle because by giving him another vehicle the old vehicle element is destroyed (this is a check by race for bugs, hax/cheats or other resources influencing race). consider this as unfixable, not because it can't be fixed but this would take you more than 3 minutes to "fix". it would be unfair anyways.

7. no comment to make here, you just seem not to get it at all.

1. Vehicle change spawn is vehicle change pickup. What else could it be? Spawnpoint which changes vehicle? Show me something like that ingame. They didnt worked ~3 times, after when they worked good. I specified that they just stopped working as they had to. What else you didnt got?

2. So creating analogue of mta:ma isnt in developers plans. Funny, we have to move but we have to lose those things which we had in old mta. What else should we create to make new mta having functionality as old one? I like it "yes you can", it shows developers relation to people who tryed to make mta popular in their countries.

3. Will check.

5. Do you read what I write? If you set it as default, it would be more useful than taking 3 mins of anybodys life to setup normal levels. Thats all about usability and "friendly interface".

6. Nobody of mtarace server owners wanted you to make Car/Weapon giving option. Even if you want to make mta taking samp positions, you would turn off this button when race mod is loaded and running. Just to prevent map restarts. Your holy mta 1.0 should be released not so early, but when it takes off his buggs and getting better usability. In old mta everything was ok with it.

7. Have you ever played race mod in mta 1.0? Look. 10 players playing, 1 player from far country (Brazil, for example) joined. Next map started, all players starts and driving, brazilian player having screen Waiting for loading resources. When resources are loaded (even if it took over than 20 seconds), he starts too. Its better because heres the only player have to wait, not all others.

Im afraid but the point of this discuss from your side is not making new mta better. Its just defending your opinion. I told you what have to be done to just make new mta working not worse than old mta in race mod.

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I was going to stay out of this, but your idiocy forced my hand.

1. Cannot reproduce. AT ALL. The vehicle change pickups work every single time on our Race/DD server. If there was a problem with say, stacking them, for that damned "teleport" behaviour, SPECIFY THAT.

2. MTA:MA was NOT made by the MTA developers. Not an issue. You want something like that, make it yourself or pay someone to do it for you.

3. This is SO DAMN EASY, even for a beginning scripter, that it just shows ignorance on your part.

5. MTA's current 3-tiered system works FINE for most servers, but the system is SO configurable, you can set up any system you like with it. You don't like it, take some time out of your life to set it up ONCE, and then you'll be happy.

6. Using the Admin panel REQUIRES some intelligence and common sense. If you can't control yourself and your Admins from abusing the Admin panel, you shouldn't be running a server.

7. A race is only delayed by up to 30 seconds waiting for people to download, then starts whether they are ready or not - and this behaviour is easily altered in the code if you want to change it. Besides, the whole point of that behaviour is a race is no fun if very few people actually start the race on time, and the majority are still loading the map/gamemode. Learn some damn patience. And as mentioned, apart from the maps themselves, you only have to grab these resources ONCE per server, then you never have to sit through it again. Not an issue.

Grow up, do some research for yourself, and stop acting like the MTA Team owe you a damn thing.

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I was going to stay out of this, but your idiocy forced my hand.

1. Cannot reproduce. AT ALL. The vehicle change pickups work every single time on our Race/DD server. If there was a problem with say, stacking them, for that damned "teleport" behaviour, SPECIFY THAT.

2. MTA:MA was NOT made by the MTA developers. Not an issue. You want something like that, make it yourself or pay someone to do it for you.

3. This is SO DAMN EASY, even for a beginning scripter, that it just shows ignorance on your part.

5. MTA's current 3-tiered system works FINE for most servers, but the system is SO configurable, you can set up any system you like with it. You don't like it, take some time out of your life to set it up ONCE, and then you'll be happy.

6. Using the Admin panel REQUIRES some intelligence and common sense. If you can't control yourself and your Admins from abusing the Admin panel, you shouldn't be running a server.

7. A race is only delayed by up to 30 seconds waiting for people to download, then starts whether they are ready or not - and this behaviour is easily altered in the code if you want to change it. Besides, the whole point of that behaviour is a race is no fun if very few people actually start the race on time, and the majority are still loading the map/gamemode. Learn some damn patience. And as mentioned, apart from the maps themselves, you only have to grab these resources ONCE per server, then you never have to sit through it again. Not an issue.

Grow up, do some research for yourself, and stop acting like the MTA Team owe you a damn thing.

Calm down. If somebody asks for help or suggest to fix something he shows idiocy and have to grow up? Read clearly, I didnt talk about 'customization', it was about default settings which looks strange. And if you are such good lua scripter it doesnt mean all others are, most people have to start. Also theres specified all about pickups, whatever. Your replics looks like you havent tryed your own modification in action in race mod, is that hard to get that everyone can customize 3-levels system, but its so unuseful till it setted as default setting, so why dont you set it to more useful system etc. How many times do I have to repeat that? Whats idiotic there? Just people told me asking developers for something is idiotic, then I agree. Anyway I better leave this discuss, it has nothing to trying to help.

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The point is that MTA 1.0 can do everything Race could do and many many times more. If it doesn't do exactly what you want, you've got the source code for every aspect of it and are more than welcome to modify it to your hearts content. You could even hack around to get MTA:MA to work with 1.0, I doubt that would be more than a few hours work, though quite why you'd use it I'm not sure.

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