karloz Posted October 16, 2009 Share Posted October 16, 2009 Hi ive been thinking about this for a while What about using an special client on the server side as part of the server itself. This client would have a vision and streaming range for the entire world. This would require the entire world to be loaded. Everything would be synced in this special client that would be running along with the server. Intensive syncing between server and this client would be free as they run in the same computer or lan. this would heavily increase memory and cpu usage for the server, although the client could be tweaked to reduce this as max as posible. this client would be stripped of everything that is not necesary only colission required stuff would be keept it could use a null display driver... this would highly reduce bandwidth usage as stuff doesnt need to be synced with remote clients increase security and accuracy as everything is controlled "serverside" just an idea, i dont even know if its posible but it would be much more easier to do than this http://bugs.mtasa.com/view.php?id=3085 Link to comment
Dark Dragon Posted October 16, 2009 Share Posted October 16, 2009 if it was easy as that it would have been in from the very beginning on, of course this would be the ideal solution Link to comment
darkdreamingdan Posted October 16, 2009 Share Posted October 16, 2009 For one, GTA doesnt actually load the entire GTA map so this wouldn't really work. If it did, there's no way you couldn't load the graphic dirver. Its a idealistic concept but really its not practical Link to comment
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