robhol Posted January 23, 2010 Share Posted January 23, 2010 With 65536 dimensions, you will have a grid of 256x256 such "tiles" of 16kU², and if you were actually going to map anything in all of that space, you would have work enough for a long, long, LONG time. Therefore, maybe it'd just be easier to make the edges of your virtual grid wrap so that if you go off the "south" end of it, you end up back on the north. On a side note, as a bit of background info to consider: the size of the SA "main" area is 9 000 000 U². (3 000U x 3 000U) In one dimension with the current max size of 256 000 000 U² (16 000U x 16 000U) you could fit about 28 and a half San Andreas. The total area in which to map with 65536 of these dimension is 16 777 216 000 000 U² or about 1.8 million San Andreas'es. With your new size of 60kU²/dim this would be 3 600 000 000 U² per dimension or 235 929 600 000 000 U² in total. That, I might add, could contain 26 214 400 San Andreas'es, and call me unimaginative, but I just have no freaking idea of whatever you could possibly want all that space for... (Yes, I do like to post useful things. You're welcome! ) Link to comment
robhol Posted January 23, 2010 Share Posted January 23, 2010 With 65536 dimensions, you will have a grid of 256x256 such "tiles" of 16kU², and if you were actually going to map anything in all of that space, you would have work enough for a long, long, LONG time. Therefore, maybe it'd just be easier to make the edges of your virtual grid wrap so that if you go off the "south" end of it, you end up back on the north. On a side note, as a bit of background info to consider: the size of the SA "main" area is 9 000 000 U². (3 000U x 3 000U) In one dimension with the current max size of 256 000 000 U² (16 000U x 16 000U) you could fit about 28 and a half San Andreas. The total area in which to map with 65536 of these dimension is 16 777 216 000 000 U² or about 1.8 million San Andreas'es. With your new size of 60kU²/dim this would be 3 600 000 000 U² per dimension or 235 929 600 000 000 U² in total. That, I might add, could contain 26 214 400 San Andreas'es, and call me unimaginative, but I just have no freaking idea of whatever you could possibly want all that space for... (Yes, I do like to post useful things. You're welcome! ) Link to comment
Antibird Posted January 24, 2010 Author Share Posted January 24, 2010 Well, that's a pity: http://bugs.mtasa.com/view.php?id=5188 What makes it weird is the fact of me actually having several maps put 15-20 k far from center (client-side created -or- moved after .map creation) and some aren't affected by this 'issue', but some others are. What if I have my own "streamer" and my maps are created client-side and I can handle things by myself? But MTA streamer limitations makes all those useless, I found no ways to avoid it. Link to comment
Antibird Posted January 24, 2010 Author Share Posted January 24, 2010 Well, that's a pity: http://bugs.mtasa.com/view.php?id=5188 What makes it weird is the fact of me actually having several maps put 15-20 k far from center (client-side created -or- moved after .map creation) and some aren't affected by this 'issue', but some others are. What if I have my own "streamer" and my maps are created client-side and I can handle things by myself? But MTA streamer limitations makes all those useless, I found no ways to avoid it. Link to comment
eAi Posted January 24, 2010 Share Posted January 24, 2010 You're not making yourself clear, people have offered you solutions for creating seemingly infinitely large maps. The fact is, MTA isn't going to support maps larger than it supports now, the vast vast vast majority of people don't need it. Link to comment
eAi Posted January 24, 2010 Share Posted January 24, 2010 You're not making yourself clear, people have offered you solutions for creating seemingly infinitely large maps. The fact is, MTA isn't going to support maps larger than it supports now, the vast vast vast majority of people don't need it. Link to comment
Antibird Posted January 24, 2010 Author Share Posted January 24, 2010 Right then, thanks for letting me know. Link to comment
Antibird Posted January 24, 2010 Author Share Posted January 24, 2010 Right then, thanks for letting me know. Link to comment
[SAP]StreetKid Posted January 27, 2010 Share Posted January 27, 2010 Hi, i am working with antibird on the same MTA project. The aim of our project is to deliever a Flight simulation experiance to the MTA community, simliar to FSX. I am in charge of creating new custom terrain and airports. I have made a land mass that measures 6.5K by 4.5k, It contains lakes, mountains, forests, large detailed towns and of course an airport. I have been work on this since the start of october. The original plan was to place this new land at least 20k from the SA mainland, so that flight times between the 2 lands would be about 10mins. We wanted to create a scale model of a planet basicly, which could have these 'new lands' dotted about. All ive been able to do so far is to connect my land directly to the SA mainland, which means an average flight time of 1min from airport to airport. We have had a server running in SA-MP since 2006, where we have serval islands, say, 18k, 12k, 10k from SA mainland. The features of MTA attracted us to the possiabilty of this new world. But it seems that SA-MP can have a larger possible world then MTA, which i am suprised about. Please can anyone give us a straight answer about this streaming issue, will any later versions of MTA fix this? Heres some pictures of one of the towns that sits on my new terrain Link to comment
[SAP]StreetKid Posted January 27, 2010 Share Posted January 27, 2010 Hi, i am working with antibird on the same MTA project. The aim of our project is to deliever a Flight simulation experiance to the MTA community, simliar to FSX. I am in charge of creating new custom terrain and airports. I have made a land mass that measures 6.5K by 4.5k, It contains lakes, mountains, forests, large detailed towns and of course an airport. I have been work on this since the start of october. The original plan was to place this new land at least 20k from the SA mainland, so that flight times between the 2 lands would be about 10mins. We wanted to create a scale model of a planet basicly, which could have these 'new lands' dotted about. All ive been able to do so far is to connect my land directly to the SA mainland, which means an average flight time of 1min from airport to airport. We have had a server running in SA-MP since 2006, where we have serval islands, say, 18k, 12k, 10k from SA mainland. The features of MTA attracted us to the possiabilty of this new world. But it seems that SA-MP can have a larger possible world then MTA, which i am suprised about. Please can anyone give us a straight answer about this streaming issue, will any later versions of MTA fix this? Heres some pictures of one of the towns that sits on my new terrain Link to comment
[SAP]StreetKid Posted January 27, 2010 Share Posted January 27, 2010 You're not making yourself clear, people have offered you solutions for creating seemingly infinitely large maps. The fact is, MTA isn't going to support maps larger than it supports now, the vast vast vast majority of people don't need it. Sorry didnt see this post, looks like we'll have to work around it then Link to comment
[SAP]StreetKid Posted January 27, 2010 Share Posted January 27, 2010 You're not making yourself clear, people have offered you solutions for creating seemingly infinitely large maps. The fact is, MTA isn't going to support maps larger than it supports now, the vast vast vast majority of people don't need it. Sorry didnt see this post, looks like we'll have to work around it then Link to comment
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