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No collision start In race


Wojak

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I have wrote this client side script:

local ncPla = getLocalPlayer ( )
 
function dela()
setTimer ( nocol, 5000, 1 )
outputConsole("1")
end
 
function nocol()
local vehcol = getPedOccupiedVehicle ( ncPla )
outputConsole("2")
setElementCollisionsEnabled(vehcol, false)
setElementAlpha(vehcol, 125)
outputConsole("3")
setTimer ( colon, 30000, 1 )
outputConsole("4")
end
 
function colon()
local vehcol = getPedOccupiedVehicle ( ncPla )
outputConsole("5")
setElementCollisionsEnabled(vehcol, true)
setElementAlpha(vehcol, 255)
outputConsole("6")
end
 
addEventHandler ( "onClientPlayerSpawn", getRootElement(), dela )

The problem is: when the collision is turned off, the gravity is set to 0 (the vehicle is flying). How to fix this bug? When the collision and alpha are back to normal, the gravity is set to normal ass well…

And the other thing: I want this script to be executed after the race countdown displays GO.

Is there a way to do that without editing race resource?

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I want to disable collision only for first 30 seconds, after the map starts, the races with no collisions are boring, but the start in the race mode is a killer…

edit:

Ok. problems solved. DaK gave me an idea how to bypass the first problem

Thanks DaK

as for the second problem, I’ve add a triggerclientevent line to the race resource.

Now everything works like I want to, but I’ll be 100% sure after the public test…

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