SnoopCat Posted November 6, 2011 Share Posted November 6, 2011 modification resource here: https://community.multitheftauto.com/index.php?p= ... ls&id=3188 Link to comment
12p Posted November 8, 2011 Share Posted November 8, 2011 (edited) Removed* IDEA: What about if every uploaded resource must be confirmed before uploading? Like on forums, you need to confirm your email etc but in this case, admins must confirm the resource is not stolen and it's useful someway. Edited November 17, 2011 by Guest Link to comment
Kevstyle Posted November 9, 2011 Share Posted November 9, 2011 Author is asking to not download this: https://community.multitheftauto.com/index.php?p= ... ls&id=3183Author is asking to not download this: https://community.multitheftauto.com/index.php?p= ... ls&id=3191 IDEA: What about if every uploaded resource must be confirmed before uploading? Like on forums, you need to confirm your email etc but in this case, admins must confirm the resource is not stolen and it's useful someway. that will be long waiting hours.. just get a report system and if its reported much times it alerts mods and gets deleted? Link to comment
NotAvailable Posted November 9, 2011 Share Posted November 9, 2011 My idea: New users have to wait atleast 1 week before uploading resources. Link to comment
mjau Posted November 9, 2011 Share Posted November 9, 2011 Yeh and maybe just a checker wich checks if the lua contains only those 4 lines for engineload funcs if it does dont allow ... But dont diasallow TXD and DFF since some gamemodes is better with som retextures of various buildings etc Link to comment
12p Posted November 9, 2011 Share Posted November 9, 2011 just get a report system and if its reported much times it alerts mods and gets deleted? Then people will spam the system and will screw mods' work up. Also it's still possible to create bad resources. Bad idea. Link to comment
mjau Posted November 9, 2011 Share Posted November 9, 2011 Omfg delete this i failed at updating my old k-respawm https://community.multitheftauto.com/ind ... ls&id=3195 Link to comment
mjau Posted November 9, 2011 Share Posted November 9, 2011 Lol im sorry but again i failed at updating the resource idk why this time anyway now i have the right one up and this one can be deleted https://community.multitheftauto.com/ind ... ls&id=3193 Sorry if im bothering you Link to comment
12p Posted November 9, 2011 Share Posted November 9, 2011 (edited) Removed* Edited November 17, 2011 by Guest Link to comment
NotAvailable Posted November 10, 2011 Share Posted November 10, 2011 Could you delete my fail resource: https://community.multitheftauto.com/index.php?p= ... ls&id=2245 Thanks in advance! Link to comment
Deagle Posted November 12, 2011 Share Posted November 12, 2011 Car mod : https://community.multitheftauto.com/index.php?p= ... ls&id=3203 Link to comment
AGENT_STEELMEAT Posted November 13, 2011 Share Posted November 13, 2011 oh my god https://community.multitheftauto.com/index.php?p= ... ls&id=3205 CLICK CLICK CLICK SPACES IN RESOURCE NAME TITTIES ASS WHOO HOO OH MY GOD SKEET SKEET SKEET Also, in addition to that, I'd like my safezones and superglue resources removed from the community as well. Link to comment
12p Posted November 13, 2011 Share Posted November 13, 2011 (edited) Removed* Edited November 16, 2011 by Guest Link to comment
Deagle Posted November 13, 2011 Share Posted November 13, 2011 Car mod again https://community.multitheftauto.com/index.php?p= ... ls&id=3211 Link to comment
12p Posted November 13, 2011 Share Posted November 13, 2011 (edited) Removed* Edited November 16, 2011 by Guest Link to comment
12p Posted November 13, 2011 Share Posted November 13, 2011 (edited) Thank you very much EDIT: not a carmod, /me was wrong Edited November 14, 2011 by Guest Link to comment
Deagle Posted November 14, 2011 Share Posted November 14, 2011 Benx, it's only a script, but I don't understand what can I do with it. It's something for the police car ( ID 596 ), but I don't see any difference after starting the script. function police ( source, commandName ) local x, y, z = getElementPosition ( source ) local car1 = createVehicle ( 596, x +2, y +1 , z + 1) aa = createObject (1182, 0, 09 , 0) attachElements(aa, car1,-0.90000009536743,2.4999997615814,-0.19999998807907) KrSoFA2 = createObject (1177, 2484.3186035156, -2636.4465332031 , 12.925254821777 , 359.6923828125 , 0.2197265625, 359.48913574219) attachElements(KrSoFA2, car1,-0.90000009536743,-2.7999994754791,-0.29999998211861,0,0,0 ) KrSoFA3 = createObject (1176, 2484.3571777344, -2636.2561035156 , 12.924493789673 , 359.6923828125 , 0.24169921875, 359.91760253906) attachElements(KrSoFA3, car1,-0.90000009536743,-2.7999994754791,-0.29999998211861,0,0,0 ) KrSoFA4 = createObject (1175, 2484.36328125, -2630.7268066406 , 12.953876495361 , 359.6923828125 , 0.252685546875, 0.208740234375) attachElements(KrSoFA4, car1,-0.90000009536743,2.599999666214,-0.29999998211861,0,0,0 ) -- KrSoFA5 = createObject (1113, 2485.1193847656, -2623.4711914063 , 12.826528549194 , 359.6484375 , 0.230712890625, 0.3021240234375) -- attachElements(KrSoFA5, car1,-0.10000000149012,-2.3999998569489,-0.39999997615814,0,0,0 ) KrSoFA6 = createObject (1110, 1602.1470947266, -1621.3095703125 , 12.841807365417 , 359.06066894531 , 0.02197265625, 92.28515625) attachElements(KrSoFA6, car1,1.4901161415892e-009,-2.4999997615814,-0.29999998211861,0,0,0 ) KrSoFA7 = createObject (1111, 1597.0148925781, -1621.4914550781 , 13.318598747253 , 359.06066894531 , 0.0274658203125, 92.735595703125) attachElements(KrSoFA7, car1,0,2.3999998569489,0.10000001639128,0,0,0 ) end addCommandHandler ( "car", police ) Link to comment
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