[MTA]revenngeR Posted September 15, 2009 Share Posted September 15, 2009 local vehicle = getPlayerOccupiedVehicle(getLocalPlayer()) local x, y, z = getElementVelocity(vehicle) setElementVelocity(vehicle, 0.34+x, y, z) I want it to go forward not up or other direction. (it goes 45 degrees too ) Link to comment
Dark Dragon Posted September 15, 2009 Share Posted September 15, 2009 You'll Need to calculate where forward is then. Check getElementMatrix Link to comment
[MTA]revenngeR Posted September 15, 2009 Author Share Posted September 15, 2009 function getPositionInFrontOfElement(element) --Get the position 5 units in front local transformed = matrix{0,5,0} * matrix(getElementMatrix(element)) --Get our offset components local offX,offY,offZ = transformed[1][1],transformed[2][1],transformed[3][1] --Return the transformed point return offX, offY, offZ end This gets player front how can i make that code to check the player front? Link to comment
[MTA]revenngeR Posted September 15, 2009 Author Share Posted September 15, 2009 i thought i pressed edit button sry delete this post Link to comment
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