DarkLink Posted August 3, 2009 Posted August 3, 2009 yo guys I am still learning how to handle things, but well I am in a good way I think just dont know how to make this working: http://pastebin.com/m426e65f4 Multiple markers at same function I cant do it. What should I change ? Thanks !
eXo|Flobu Posted August 3, 2009 Posted August 3, 2009 i dont know if the typestring of the markes are case sensitiv but this can be solve the problem the first ones are correct but the others have capitals in it "cylinder" "Cylinder" mfg flobu
eAi Posted August 3, 2009 Posted August 3, 2009 You should avoid specifying elements in scripts - use map files instead.
DarkLink Posted August 4, 2009 Author Posted August 4, 2009 Thanks for ur suggestion eAi, but I dont know yet how to manage elements between map files and script files, how to call them and such. But should I ? It improves game smooth or what kind?
robhol Posted August 4, 2009 Posted August 4, 2009 It doesn't really, as far as I know. Personally, I prefer declaring my markers in the script. That way if I need to change that script, it's all in one file. Map files are technically the "correct procedure," though, I guess.
DarkLink Posted August 4, 2009 Author Posted August 4, 2009 Hmm I see, thanks for ur reply. Need to learn how to handle it by map files
eAi Posted August 7, 2009 Posted August 7, 2009 If you use map files, people can write maps for your gamemodes using the editor, you can have elements specified in multiple resources. Making scripters modify your resource asks for errors, it also means that it has to be downloaded repeatedly if the same resource is used on more than one server. Use getElementsByType("mySpecialMarker"), iterate over the list returned and then create markers based on them, or something similar instead.
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