JohnDoe91286 Posted July 13, 2009 Posted July 13, 2009 I have a spawn menu in DP2.3 that works fine. I have tried putting it onto aa test server in nightly but when I spawn as a class you just see the sky and nothing else. The code for one of the classes is below... function spawncop ( message ) -- this one is cop spawnPlayer ( source, -1617.4661865234, 674.52569580078, 7.1875, -35, 280 ); fadeCamera ( source, true ); end addEvent( "spawncop", true ); addEventHandler( "spawncop", getRootElement(), spawncop ); Also the spawn GUI script is below addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), function ( ) myWindow = guiCreateWindow ( 0.12, 0.1, 0.8, 0.8, "Twiva Spawn menu", true ) button2 = guiCreateButton( 0.3, 0.1, 0.2, 0.1, "SFPD", true, myWindow ) addEventHandler( "onClientGUIClick", button2, spawner2, false, myWindow ) end ) function spawner2 ( ) triggerServerEvent ( "spawncop", getLocalPlayer() ) end And the team settings are below createTeam ( "Police", 0, 0, 255 ) function giveweps () local skin = getElementModel ( source ) if ( skin == 280 ) then local teamcop = getTeamFromName ( "Police" ) giveWeapon ( source, 3, 1 ) giveWeapon ( source, 29, 450 ) setPlayerTeam ( source, teamcop ) end end addEventHandler ( "onPlayerSpawn", getRootElement(), giveweps ) How can I make it so it actually spawns?
50p Posted July 13, 2009 Posted July 13, 2009 In nightly bulds (AKA 1.0) spawning players is more advanced than in DPs. If all you can see is the sky, it means the camera doesn't point at you, so you must change camera's target to yourself so camera can follow you. http://development.mtasa.com/index.php? ... meraTarget
JohnDoe91286 Posted July 13, 2009 Author Posted July 13, 2009 Would you know which part of them scripts it would go in?
Prieto_Galletini Posted July 13, 2009 Posted July 13, 2009 Would you know which part of them scripts it would go in? check this example http://development.mtasa.com/index.php? ... ple_script
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