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Error in setPlayerTeam


ErF

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Hi. It is spoken in the LUA MTA, and I have a problem because I want to write own gamemode - a simple TDM. I have a problem with setPlayerTeam.

Code:

  
-- TDM by ErF -- 
r,g,b = 208,21,73 
r2,g2,b2 = 36,26,255 
function CreateTeams() 
    local red_team = createTeam("Czerwoni",r,g,b) 
    local blue_team = createTeam("Niebiescy",r2,g2,b2) 
    if(red_team and blue_team) then 
        setTeamName(red_team, "Czerwoni") 
        setTeamName(blue_team, "Niebiescy") 
        setTeamColor(red_team, r,g,b) 
        setTeamColor(blue_team, r2,g2,b2) 
    end 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), CreateTeams) 
function Radom_Team( source ) 
    local red_team = getTeamFromName("Czerwoni") 
    local blue_team = getTeamFromName("Niebiescy") 
    local rt_count = countPlayersInTeam(red_team) 
    local bt_count = countPlayersInTeam(blue_team) 
     
    if rt_count == bt_count then 
        setPlayerTeam(source, "BlueTeam") 
        outputChatBox("Twoja druzyna to: Niebiescy",source,r2,g2,b2) 
    elseif rt_count > bt_count then 
        setPlayerTeam(source, "BlueTeam") 
        outputChatBox("Twoja druzyna to: Niebiescy",source,r2,g2,b2) 
    elseif bt_count > rt_count then 
        setPlayerTeam(source, "RedTeam") 
        outputChatBox("Twoja druzyna to: Czerwoni",source,r,g,b) 
    end 
end 
addEventHandler("onPlayerJoin",getRootElement(),Radom_Team) 
  

Error:

[11:03:58] WARNING: core.lua: Bad argument @ 'setPlayerTeam' - Line: 22

Line 22:

  
setPlayerTeam(source, "BlueTeam") 
  

Thanks.

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I have this:

  
-- TDM by ErF -- 
r,g,b = 208,21,73 
r2,g2,b2 = 36,26,255 
red_team = createTeam("Czerwoni",r,g,b) 
blue_team = createTeam("Niebiescy",r2,g2,b2) 
function CreateTeams() 
    if(red_team and blue_team) then 
        setTeamName(red_team, "Czerwoni") 
        setTeamName(blue_team, "Niebiescy") 
        setTeamColor(red_team, r,g,b) 
        setTeamColor(blue_team, r2,g2,b2) 
    end 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), CreateTeams) 
function Radom_Team( source ) 
    local red_name = getTeamFromName("Czerwoni") 
    local blue_name = getTeamFromName("Niebiescy") 
    local rt_count = countPlayersInTeam(red_name) 
    local bt_count = countPlayersInTeam(blue_name) 
     
    if rt_count == bt_count then 
        setPlayerTeam(source, blue_team) 
        outputChatBox("Twoja druzyna to: Niebiescy",source,r2,g2,b2) 
    elseif rt_count > bt_count then 
        setPlayerTeam(source, blue_team) 
        outputChatBox("Twoja druzyna to: Niebiescy",source,r2,g2,b2) 
    elseif bt_count > rt_count then 
        setPlayerTeam(source, red_team) 
        outputChatBox("Twoja druzyna to: Czerwoni",source,r,g,b) 
    end 
end 
addEventHandler("onPlayerJoin",getRootElement(),Radom_Team) 
  
  
  

I continue to be a error!

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I did so... and...

Errors:

[19:00:09] WARNING: core.lua: Bad argument @ 'countPlayersInTeam' - Line: 18

[19:00:09] WARNING: core.lua: Bad argument @ 'countPlayersInTeam' - Line: 19

[19:00:09] WARNING: core.lua: Bad argument @ 'setPlayerTeam' - Line: 22

You can fix it?

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