Zadara Posted May 12, 2009 Share Posted May 12, 2009 Hi, there I'm wondering if you can replacing sounds, like the engine sound of a airplane, with a other id, or a new sound that including the recourses. Well, i can't find something like that on the development wiki... (Or i need to better serach ) So my suggestiond is well a function like this: bool replaceSound ( sound theID, sound theSoundthatsreplacing ) Like that the first argument is the ID that get to replace of the second agrument and it can be a ID but also a name of the sound that including the resources. It would be really cool, like that you can replace a plane model into a Christmas sledge model, en that the sound gonna by replaced by bell sounds... Thanks, Link to comment
Zadara Posted May 14, 2009 Author Share Posted May 14, 2009 Another suggestion: Give weapons and peds also a model ID, so you can also replace models of peds and weapons. Thanks, Link to comment
Gamesnert Posted May 14, 2009 Share Posted May 14, 2009 Skin model: Same as skin ID for as far as I know Weapon model: Weapon wiki page Both of these can have their TXD's (textures) replaced in nightlies, although you can't change the DFF (model) yet. Link to comment
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