DakiLLa Posted May 1, 2009 Posted May 1, 2009 (edited) hi. i'm trying to do something in nightlys and i have one question. Simple script with 'onMarkerHit' event: gResRoot = getResourceRootElement( getThisResource() ); addEventHandler( "onResourceStart", gResRoot, function () idlewood = createMarker( 2073.9887, -1831.4984, 13.5468, "cylinder", 2.5, 0, 255, 0, 50 ); addEventHandler( "onMarkerHit", idlewood, function ( player ) local vehicle = getPedOccupiedVehicle( player ); if vehicle then if isGarageOpen( 8 ) == false then setGarageOpen( 8, true ); else setGarageOpen( 8, false ); end end end ) end ) when i'm hitting the marker im getting a warning 'bad ped pointer' in line getPedOccupiedVehicle( player );. There were not errors like this one in dp-s.. so, whats my mistake? Edited May 1, 2009 by Guest
Gamesnert Posted May 1, 2009 Posted May 1, 2009 For as far as I know onMarkerHit works with players and vehicles. Try checking what element hit the marker, and outputting that. I guess you should see that the vehicle triggered the event. Projects: Slothbot | Maximap
DakiLLa Posted May 1, 2009 Author Posted May 1, 2009 ah ye, forgot to put getElementType there.. thx for help. But strange, in dp-s i didnt write checks on element type... and it worked fine.. but anyway thx
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