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Getting vehicle menu from Freeroam gamemode


Guest Gamer99

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Guide on doing this on your own:

Way 1: The friendliest way:

Try to remake it in this way: GUI tutorial, GUI classes resource and GUI scripting functions.

Way 2: The lessfriendlybutstillquitefriendly way:

Look up in the resource what you need and type it over, for better understanding.

Way 3: The notsofriendly way:

Copy it.

-------------------------------------------

And to remember: We're not here to chew food for you to swallow. You need to start chewing it, and we might help chewing. (sounds pretty grouse though... :D)

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Yep, I can't script to save my life.

I'm not sure why that first link is useful but the second would be.... if I could actually learn and pick up stuff although I'm not really willing to - I just want to have some fun.

So far I've come up with this...

addEventHandler('onClientResourceStart', g_ResRoot, 
    function() 
        bindKey('f1', 'down', toggleFRWindow) 
        createWindow(wndCreateVehicle) 
        --hideAllWindows() 
    end 
) 
  
function toggleFRWindow() 
    if isWindowOpen(wndCreateVehicle) then 
        showCursor(false) 
        hideAllWindows() 
    else 
        showCursor(true) 
        showAllWindows() 
    end 
end 
  
wndCreateVehicle = { 
    'wnd', 
    text = 'Create vehicle', 
    width = 300, 
    controls = { 
        { 
            'lst', 
            id='vehicles', 
            width=280, 
            height=340, 
            columns={ 
                {text='Vehicle', attr='name'} 
            }, 
            rows={xml='vehicles.xml', attrs={'id', 'name'}}, 
            onitemdoubleclick=createSelectedVehicle 
        }, 
        {'btn', id='create', onclick=createSelectedVehicle}, 
        {'btn', id='close', closeswindow=true} 
    } 
} 
  
function createSelectedVehicle(leaf) 
    if not leaf then 
        leaf = getSelectedGridListLeaf(wndCreateVehicle, 'vehicles') 
        if not leaf then 
            return 
        end 
    end 
    server.giveMeVehicles(leaf.id) 
end 
  
function createVehicleCommand(cmd, ...) 
    local vehID 
    local vehiclesToCreate = {} 
    local args = { ... } 
    for i,vehID in ipairs(args) do 
        vehID = tonumber(args[i]) 
        if not vehID then 
            vehID = getVehicleIDFromName(args[i]) 
        end 
        if vehID then 
            table.insert(vehiclesToCreate, vehID) 
        end 
    end 
    server.giveMeVehicles(vehiclesToCreate) 
end 
addCommandHandler('createvehicle', createVehicleCommand) 
addCommandHandler('cv', createVehicleCommand) 

Who the hell knows if it's right.

Edit: All I want is a menu that opens and closes by pressing F1 to let people spawn a vehicle from a list.

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This is a very simple script (not exactly the same as the one in freeroam) made with GUI Classes. To make it work, just download those classes and replace what's inside "test.lua" with this:

addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), 
    function( ) 
        local screenSize = { guiGetScreenSize( ) } 
        local numberOfVehicles = 212; -- there is 212 vehicles in GTA (inc. trailers) 
        local gridList = GridList:Create( screenSize[ 1 ] - 210, screenSize[ 2 ] / 2 - 200, 200, 400 ); 
        gridList:Visible( false ); 
        gridList:AddColumn( "ID", .22 ); 
        gridList:AddColumn( "Name", .6 ); 
  
        for i = 0, numberOfVehicles do 
            local tempID = i + 400; -- first vehicle ID is 400 (Landstalker) 
            local vehName = getVehicleNameFromID( tempID ); 
            gridList:AddRow( tostring( tempID ), vehName ); 
        end 
  
        gridList:AddOnClick( -- when you click the gridlist a car will be created 
            function(  ) 
                local x, y, z = getElementPosition( getLocalPlayer( ) ); 
                local rowID = gridList:SelectedItem(); 
                createVehicle( tonumber( gridList:ItemText( rowID, 1 ) ), x + 5, y, z ); 
                -- CREATE VEHICLES SERVER-SIDE TO BE ABLE TO ENTER THEM! 
            end 
        ); 
  
        bindKey( "F1", "down", 
            function( )  
                showCursor( not isCursorShowing( ) ); 
                gridList:Visible( not gridList:Visible() ); 
            end 
        ); 
    end 
) 

NOTE: THIS CREATES VEHICLES CLIENT-SIDE. YOU CANNOT ENTER VEHICLES CREATED CLIENT-SIDE! Maybe someone here will make another piece of code for you that creates the cars server-side... It's just a few more lines of code.

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Wow - thank you!

That is very good and close to what I was looking for.

Is it possible to have the cursor on when the menu is available? And server side use would be muchly appreciated if someone could chip in.

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OK, as I said it's not long code so I can do it... I always say "I was born to help other people", but some people are so lazy that I don't even want to help them...

Here, make a new file and paste this code into it:

addEvent( "test_ClientCreateVehicle", true ) 
addEventHandler( "test_ClientCreateVehicle", getResourceRootElement( getThisResource() ), 
    function( vehID ) 
        --"client" is a hidden player that triggered server side event 
        local x, y, z = getElementPosition( client ); -- here's the client 
        createVehicle( vehID, x + 5, y, z ); 
    end 
) 

Add new line to meta.xml:

<script src="THE_FILE_NAME_YOU_JUST_CREATED.lua" />  

And change line where you created car client-side with this:

triggerServerEvent( "test_ClientCreateVehicle", getRootElement(), tonumber( gridList:ItemText( rowID, 1 ) ) ); 

That's all you need. Basically, when you used addEvent() in server-side script you will have a new event that client can trigger and send some data... What you wanted to do was create a car server-side, right? Right, so, you just send an id of the vehicle you want to create (which is taken from the Grid List) and create it with createVehicle().

If you want to know more (it will be useful in the future if you want to extend server's gameplay) about events go to: http://development.mtasa.com/index.php? ... ent_system

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Thanks alot for all the time and effort you put into this, it works brilliantly (using admin panel to bypass the following) EXCEPT a cursor doesn't appear when the menu is open, and only appears when it is closed - meaning you can't play the game or select a vehicle!

EDIT: Fixed.

Replaced gridlist statement with

gridList:Visible ( isCursorShowing() )

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