capitanazop Posted January 4, 2009 Share Posted January 4, 2009 hi well im creating a new Gameplay Like vc:mp when you shot a player with a Shotgun his droped to the floor (fall) and you can jump like vc:mp to left and right but y need help with the fall system, i need to finish the animation but dont exist a stopanimation function why can i do? this is the code. function playerDamage ( thePlayer, attacker, weapon, bodypart, loss ) if ( weapon == 25 ) then setPedAnimation( thePlayer, "SUNBATHE", "Lay_Bac_out", -1, false, true, false ) end end addEventHandler ( "onPlayerDamage", getRootElement (), playerDamage ) and how you think i can make the jump system? with what function? bye and sorry for my english im lerning Link to comment
therenex Posted January 9, 2009 Share Posted January 9, 2009 On line 4, the 4th argument defines how many times the animation plays. Put 1 and the animation will play just 1 time. -1 is for infinite repetitions. I can't really understand what you say. I think that is what you want. Link to comment
arc_ Posted January 12, 2009 Share Posted January 12, 2009 You can stop animations forcefully by calling setPedAnimation(player, nil, nil). setElementVelocity seems like a good candidate for implementing sideways jumping. Link to comment
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