DiSaMe Posted January 2, 2009 Share Posted January 2, 2009 Well, it was already requested: https://forum.multitheftauto.com/viewtop ... ea#p270406 . Yeah, I know it's scriptable. But when blip is invisible in minimap, it is invisible in the big map too. Link to comment
Gamesnert Posted January 3, 2009 Share Posted January 3, 2009 What I'd like to say is that there should be a toggle for the minimap and for the F11 map. So that you can enable or disable it for a map of your choosing. Because exactly the problem you describe is kind of annoying to me too. =/ Link to comment
Morelli Posted January 3, 2009 Share Posted January 3, 2009 Clientside toggleControl ( "radar", false ) Serverside toggleControl ( sourcePlayer, "radar", false ) Turns off the F11 radar. Use showPlayerHudComponent to show/hide the radar in the bottom left corner. Link to comment
Gamesnert Posted January 3, 2009 Share Posted January 3, 2009 I meant to toggle blips individually for them, not disable the maps. So a little easier: I might want to show a blip on the F11 map, but not on the minimap. Get it? Link to comment
Ace_Gambit Posted January 3, 2009 Share Posted January 3, 2009 I meant to toggle blips individually for them, not disable the maps.So a little easier: I might want to show a blip on the F11 map, but not on the minimap. Get it? I think what he's trying to say is you can "unhook" the F11 radar and attach/bind your own scripted map to the F11 key. Link to comment
Gamesnert Posted January 3, 2009 Share Posted January 3, 2009 Use showPlayerHudComponent to show/hide the radar in the bottom left corner. Then he'd also mean make your own minimap, but I think that's a little too hard to do. Link to comment
Ace_Gambit Posted January 3, 2009 Share Posted January 3, 2009 Use showPlayerHudComponent to show/hide the radar in the bottom left corner. Then he'd also mean make your own minimap, but I think that's a little too hard to do. But in theory you don't have to do that when you have a custom map because you'll probably going to update blips by using element positions. Link to comment
darkdreamingdan Posted January 5, 2009 Share Posted January 5, 2009 what you're saying is still possible by using something like isRadarMapVisible() and setBlipColor the alpha to 0, or something to that effect. Link to comment
lil Toady Posted January 5, 2009 Share Posted January 5, 2009 or do a gui image / dx rect to draw the blip when f11 map is open. Link to comment
ADM_supervoltage Posted January 6, 2009 Share Posted January 6, 2009 Well i'd like to be fully invisible in the game...(i am admin on a server and i use setPlayerNametagShowing (source,false) and in the game i put /ap 0) beacuse it'll be much easier to admins to catch some guys cheating...(the specate doesn't works on some players) hehe i think how they'll feel haunted by admins... Link to comment
DiSaMe Posted January 8, 2009 Author Share Posted January 8, 2009 Thanks for the advice, guys, I made the streamer with isPlayerMapVisible. When I release F11, I see the blip for the moment, but I think I will fix it easily when we have onClientPreRender event. Now I only need to adjust distance. Link to comment
Beethoven Posted January 29, 2009 Share Posted January 29, 2009 Well i'd like to be fully invisible in the game...(i am admin on a server and i use setPlayerNametagShowing (source,false) and in the game i put /ap 0) beacuse it'll be much easier to admins to catch some guys cheating...(the specate doesn't works on some players)hehe i think how they'll feel haunted by admins... Could you post that script for me, or parts of it? Always wanted to be totaly invisible. EDIT: can setplayernametagshowing be used in the admin resource as a command? If yes, server or client? Elseif no outputchatbox (source, "too bad :(") (^that was crap^) Link to comment
Scarface Posted January 30, 2009 Share Posted January 30, 2009 Well i'd like to be fully invisible in the game...(i am admin on a server and i use setPlayerNametagShowing (source,false) and in the game i put /ap 0) beacuse it'll be much easier to admins to catch some guys cheating...(the specate doesn't works on some players)hehe i think how they'll feel haunted by admins... Could you post that script for me, or parts of it? Always wanted to be totaly invisible. EDIT: can setplayernametagshowing be used in the admin resource as a command? If yes, server or client? Elseif no outputchatbox (source, "too bad :(") (^that was crap^) You can use 'runcode' resource Link to comment
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