x86 Posted January 1, 2009 Posted January 1, 2009 Hi, Post here new functions, i hope mta will add them in 1.0 PlayerScale: setPlayerScale(element player = nil, float scale = 1.0) (Returns true or false)
Einstein Posted January 2, 2009 Posted January 2, 2009 When you ask so i want to be happy about createFire(float x, float y, float z, int size, int time=-1) return true or false
DiSaMe Posted January 3, 2009 Posted January 3, 2009 I think we need client-side functions that create GTA SA text. Like SA-MP does. You can choose letters size, color, text shadows and outline.
x86 Posted January 3, 2009 Author Posted January 3, 2009 When you ask so i want to be happy about createFire(float x, float y, float z, int size, int time=-1) return true or false I think it's added... http://code.google.com/p/multitheftauto ... tail?r=227
Ace_Gambit Posted January 3, 2009 Posted January 3, 2009 I think we need client-side functions that create GTA SA text. Like SA-MP does. You can choose letters size, color, text shadows and outline. What's wrong with http://development.mtasa.com/index.php?title=DxDrawText? Most GTA fonts are included.
Gamesnert Posted January 3, 2009 Posted January 3, 2009 I think we need client-side functions that create GTA SA text. Like SA-MP does. You can choose letters size, color, text shadows and outline. What's wrong with http://development.mtasa.com/index.php?title=DxDrawText? Most GTA fonts are included. This I guess, but it wouldn't need an entirely new function.
Einstein Posted January 3, 2009 Posted January 3, 2009 When you ask so i want to be happy about createFire(float x, float y, float z, int size, int time=-1) return true or false I think it's added... http://code.google.com/p/multitheftauto ... tail?r=227 Yes after i asked ZENSORED if he could build it in =)
DiSaMe Posted January 4, 2009 Posted January 4, 2009 I think we need client-side functions that create GTA SA text. Like SA-MP does. You can choose letters size, color, text shadows and outline. What's wrong with http://development.mtasa.com/index.php?title=DxDrawText? Most GTA fonts are included. I wrote in my post. Text shadows and outline. Hmm.. text shadows are easy to make by putting another, black text behind the words, but not outline... edit: oh, I found the way
x86 Posted January 10, 2009 Author Posted January 10, 2009 This is a nice function to have more fun... Sea height.. bool setSeaLevel(int level) returns: true or false.
lil Toady Posted January 11, 2009 Posted January 11, 2009 This is a nice function to have more fun...Sea height.. bool setSeaLevel(int level) returns: true or false. You should use search. This has been discussed lots of times, there is no water level, there are separate chunks of water all over the place not anyhow connected to each other.
Beethoven Posted January 15, 2009 Posted January 15, 2009 Scaling would be no good. is there a mapeditor coming in dp3?
Gamesnert Posted January 15, 2009 Posted January 15, 2009 Scaling would be no good.is there a mapeditor coming in 1.0? ^Fixed 1. Scaling is already in. setObjectScale. The only problem is that the collisions don't scale with it, and I don't think it works on vehicles, players etc. 2. Yes there's a map editor coming. I thought it was being released soon. (stupid rumours) Oh well, it's taking a little longer...
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