Guest Posted October 1, 2008 Posted October 1, 2008 Hi all. I created a gamemode in the "server" type. I see now the "client" type functions, and I want to create another gamemode in the "client". But... in all the functions, I cant choose a player. For example, in outputChatBox I cant choose a "visibleTo" parameter like in the "server". How I cant get a player to do him something? (sorry for my bad english)
robhol Posted October 1, 2008 Posted October 1, 2008 I have NO idea what you mean, but basically, outputChatBox only needs the visibleTo argument server-side. When used client-side it assumes you mean the client it runs on. Also, creating a gamemode in the client-side is pretty much a bad idea, if even possible.
eAi Posted October 1, 2008 Posted October 1, 2008 You need to use a combination of client and server scripting. Client scripts, as a rule, can't change anything on the server. They can communicate with server scripts using events though. Client scripts should be used as little as possible, as they're more open to abuse.
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