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guiLabelSetColor Problem


=FAS=Shigawire

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EEhhm, how do you mean that?

I dont use Events in the Gui part

bullets = 0 
  
local health = guiCreateLabel ( 0.35, 0.025, 0.5, 0.5, "Bullets shot: " .. bullets .." ", true )  
  
bulletshit = 0 
  
local bhit = guiCreateLabel ( 0.45, 0.025, 0.5, 0.5, "Bullets hit: " .. bulletshit .." ", true ) 
  
local hitrtio = guiCreateLabel ( 0.55, 0.025, 0.5, 0.5, "Hit Ratio:  " .. bulletshit / bullets .. " ", true ) 
  
guiLabelSetColor ( health , 0, 0, 255 ) 
guiLabelSetColor ( bhit , 0, 144, 255 ) 
guiLabelSetColor ( hitrtio , 0, 144, 255 ) 
  
  
function bulletscheck (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) 
bullets = bullets + 1 
  
guiSetText ( health, "Bullets shot: " .. bullets .. "" ) 
  
--outputChatBox ("" ..getElementType(hitElement)) 
  
 if getElementType(hitElement) == "player" then 
  
bulletshit = bulletshit + 1 
  
guiSetText ( bhit, "Bullets hit: " .. bulletshit .. "" ) 
  
end 
  
guiSetText ( hitrtio, "Hit Ratio: " .. math.floor(0.5 + (bulletshit / bullets)*100) / 100 .. " " ) 
  
end 
  
addEventHandler ("onClientPlayerWeaponFire", getLocalPlayer(), bulletscheck, guiLabelSetColor ( health , 0, 0, 255 )) 
  
  
function resetCounter () 
bullets = 0 
bulletshit = 0 
  
guiSetText ( health, "Bullets shot: " .. bullets .. "" ) 
guiSetText ( bhit, "Bullets hit: " .. bulletshit .. "" ) 
guiSetText ( hitrtio, "Hit Ratio: " .. math.floor(0.5 + (bulletshit / bullets)*100) / 100 .. " " ) 
end 
addEventHandler ("onClientPlayerSpawn", getLocalPlayer(), resetCounter) 

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