S0rcerer Posted September 8, 2008 Share Posted September 8, 2008 Help please!I created server for my home network i used settings from MTA WiKi but i had error as xaviermike in his topic viewtopic.php?f=90&t=23053 then i took setting that gave [DooD]Heavyair but now i have error #0-28 please help me Link to comment
Gamesnert Posted September 8, 2008 Share Posted September 8, 2008 Is this on one server, or on ALL servers? Link to comment
S0rcerer Posted September 8, 2008 Author Share Posted September 8, 2008 Only on my serv what i create Link to comment
Gamesnert Posted September 8, 2008 Share Posted September 8, 2008 Could you then please show us your config file? It's called mtaserver.conf. Link to comment
S0rcerer Posted September 8, 2008 Author Share Posted September 8, 2008 <config> <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> <servername>[DooD]'s Freeroam Fun</servername> <!-- This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> <maxplayers>16</maxplayers> <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> <httpdownload>1</httpdownload> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>0</ase> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> <acl>acl.xml</acl> <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module>sample_win32.dll</module> --> <!-- <module>sample_linux.so</module> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> </config> Link to comment
Gamesnert Posted September 8, 2008 Share Posted September 8, 2008 I see that ASE is off. You want it to be private eh? Anyway, how do you try to connect to your server? Local IP (127.0.0.1, only accessible for yourself) or online IP? (http://www.whatismyip.com/) Link to comment
Scarface Posted September 8, 2008 Share Posted September 8, 2008 This happened alot, did you change/add something lately in the server folder? If yes then reverse it Link to comment
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