The Savage Killer Posted September 6, 2008 Posted September 6, 2008 Hi, lately (since this morning) I've been working on an anti cheat script, so far I've managed to make a fully working anti HP Cheat bit. But I'm coming across a giant obstacle in flexibility. For someone to take my anti cheat resource and put it on their server, they would have to modify their scripts so that my script wouldn't be banning people after they take health or armor pickups or whatever. I'm just requesting more events to be added to the game. An event that is triggered when the "setPlayerArmor" function is called, another one when the "setElementHealth" function is called, and events for the money functions. Thanks .
robhol Posted September 6, 2008 Posted September 6, 2008 I wouldn't really call it fully working then. Anyways, i'd like to see those events too. Do NOT PM ME for help unless invited. - New MTA Script Editor Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.
Ace_Gambit Posted September 6, 2008 Posted September 6, 2008 (edited) Concerning pickups there already are call back events. http://development.mtasa.com/index.php? ... kup_events Edited September 7, 2008 by Guest Development blog Kings of San Andreas
The Savage Killer Posted September 6, 2008 Author Posted September 6, 2008 It's fully working with my game mode And i was just using pickups as an example.
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