Dark Dragon Posted October 3, 2008 Share Posted October 3, 2008 just create a resource with the name welcomewindow or something and put some correct code in, hide the serial somewhere inside there and no one will recognize it Link to comment
Ace_Gambit Posted October 3, 2008 Share Posted October 3, 2008 That will probably get the job done. But banning players by putting a file on their system (???) doesn't make any sense. It's like locking someone inside but putting the key in one of his pockets. Link to comment
Dark Dragon Posted October 4, 2008 Share Posted October 4, 2008 as long as you don't know theres a key to get out you will stay busted, even if you get to know there is one, you will still have to find it Link to comment
DazzaJay Posted October 4, 2008 Author Share Posted October 4, 2008 It makes a Buttload of sence. Serials were stored in the clients registry, and they were easy enough to change if somone knew what they were doing. so its not like the method hasnt been used before Link to comment
Ace_Gambit Posted October 4, 2008 Share Posted October 4, 2008 But the essential difference is that accessing the registry is slightly harder than deleting files from the resource cache. You will have to bare in mind that you can't write files outside of the MTA resource root folder. This makes it even easier to track "lock" files. This could still work though, storing files on the client that is. As long as it is validated by the server. Link to comment
DazzaJay Posted October 4, 2008 Author Share Posted October 4, 2008 Well, its better than what we have at the moment, which thanks to DP2.3 is NOTHING. Link to comment
Dark Dragon Posted October 4, 2008 Share Posted October 4, 2008 Well, its better than what we have at the moment thats what i wanted to say Link to comment
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