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New Noiseblip, weapon and Health Style


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I am not sure what you mean by noise blips? The others features are scriptable. Although creating a custom HUD overlay is a bit more complicated. You will have to hide the original HUD components and create overlay images that fit relative to the screen size. Creating a custom bar that completely replaces the HUD is less difficult. Just use any of the GUI functions and hide the original HUD components.

Sections in the API of interest:

http://development.mtasa.com/index.php? ... dComponent

http://development.mtasa.com/index.php? ... _functions

And in DP3 you can use draw functions as an alternative to static images to create simple 2D health bars:

http://development.mtasa.com/index.php? ... _functions

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I wouldn't want to use the word difficult but it does require novice scripting skills. You will have to understand the event system in order to create health bars and such. But once you get passed that point it shouldn't be too hard to script.

The noise bar in stealth is a good example of how to use GUI functions.

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