Ace_Gambit Posted March 25, 2008 Share Posted March 25, 2008 Something strange happened when I tried to mess around with the wave height settings. Whenever I change the values to create high waves and hit the water while in a "falling" animation sequence I drop through the water surface. It was easy to replica because it always happens. Once fallen though you can walk around like you were walking on land. Here's a vid of what's happening: Link to comment
Dark Dragon Posted March 25, 2008 Share Posted March 25, 2008 well gtas engine cant really manage those high wave heights. the collisiion seems to be only calculated in the upper part of water. Link to comment
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