Guest Posted February 17, 2008 Posted February 17, 2008 Function would player didn't let left zone, like SetPlayerWorldBounds in SA:MP And remove hardcoded /login command, because some people didn't want to use MTA account system.
lil Toady Posted February 18, 2008 Posted February 18, 2008 First one is scriptable, and you have to use mta accounts system cause it's in touch with all the ACL stuff, nothing will work without acl
Woovie Posted February 19, 2008 Posted February 19, 2008 Here is a way to make players bound to an area. X and Y should start at the south west corner. I am not sure how to do nots but that SHOULD work. Not sure. local AdminCamp = createColRectangle ( x, y, width, depth ) function shapeAHit ( player ) local detection = isElementWithinColShape ( player, AdminCamp ) if ( not detection ) then local playern = getClientName ( player ) if ( playern ) then outputChatBox ( "#FF0000Stay in the area "..playern.."!", player, 255, 255, 255, true ) end end end addEventHandler ( "onColShapeHit", AdminCamp, shapeAHit )
Mr.Hankey Posted February 19, 2008 Posted February 19, 2008 you can als make use of the maplimits resource that the mta server pack contains. Just use this syntax in your map file and define the points of the shape the player should stay in: <maplimit> <point x="-2606.7839355469" y="809.72906494141" /> <point x="-2605.8474121094" y="1005.7124023438" /> <point x="-2750.7673339844" y="1004.4500732422" /> <point x="-2750.86328125" y="812.63458251953" /> <!-- these example points are taken from the i69-de map --!> </maplimit> Make sure that in the meta.xml of the gamemode the map is running on the maplimits resource is inclueded using this line: <include resource="maplimits" />
darkdreamingdan Posted February 20, 2008 Posted February 20, 2008 Yeah sorry MTA isnt ever going to have stupid high-level commands that aren't flexible, and its frustrating when people ask for them. All these functions are possible in script. I would reccomend Mr.Hankey's post as a solution to your problem.
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