CypT2 Posted February 14, 2008 Posted February 14, 2008 Look : I ve made the radar area , and it often brokes on gta radar map(when player turns on some angles near area side and out of area) - it seems that 1 point of square brokes. Btw : on F11 map all is ok ; I also think that this trouble depeneds on area size - on small areas i dont ever seen such bug;
Ace_Gambit Posted February 14, 2008 Posted February 14, 2008 I've had similar problems with large radar areas. Small areas work fine for me too. Development blog Kings of San Andreas
Oli Posted February 18, 2008 Posted February 18, 2008 Looks like a GTA bug to me.. as it works on the MTA Full screen map, which doesn't use GTA, seems likely to be a GTA bug. Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
mabako Posted March 1, 2008 Posted March 1, 2008 this seems to happen when your radar area has one size negative - at least in SA:MP, it broke the radar to have an area where "min x" was larger than "max x" etc...
Oli Posted March 3, 2008 Posted March 3, 2008 Yes, my radar map would be able to cope with that, but I don't know how GTA's map would react to that.. never tested the scenario while developing it. Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
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