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Event: onClientResourceDownload


50p

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It would be really useful if we had such event, since if we want to display an image onPlayerJoin player has to download the resource (images) and then we are able to display the images on the client-side. We can use timer, but if resource is "heavy" (eg. 2MB) it'll take a bit to download it. We don't know players' net connection, therefore we cannot make a timer which depend on players' net speed.

Now players have download the resource and reconnect to be able to see the images. I wanted to make a choosing team window with images but new players' will not see the window, since they are new and they have to download required files.

With such event we could know when we can call specific functions. It doesn't just link with images, but also with .dff and .txd files. We don't know when to start replacing vehicles because we don't know whether player has downloaded the resources.

I hope you'll add it to your "TO DO" list.

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