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help with mine script


Rickyz1992

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Posted

------------------- JUMP --------------------------- 
function Jump ( key, keyState ) 
        local vehicle = getPlayerOccupiedVehicle(getLocalPlayer())   
        if ( keyState == "down" ) and ( isVehicleOnGround( vehicle )  == true ) then 
  end 
  
    local x, y, z = getElementVelocity(vehicle) 
    setElementVelocity(vehicle, x, y, z + 0.4) 
end 
  bindKey ( "z", "down", Jump )   -- bind the player's z down key 

The meaning of the script is that you can let your car jump with "Z".

the car jumps, but you can let it jump when it's not touching the ground.

and i can't fix it, it should only jump when you touch the ground.

Posted
function Jump ( key, keyState ) 
        local vehicle = getPlayerOccupiedVehicle(getLocalPlayer())   
        if ( keyState == "down" ) and ( isVehicleOnGround( vehicle )  == true ) then 
  end 
    if ( isVehicleOnGround( vehicle ) ) then 
        local x, y, z = getElementVelocity(vehicle) 
        setElementVelocity(vehicle, x, y, z + 0.4) 
    end 
end 
  bindKey ( "z", "down", Jump )   -- bind the player's z down key 

try this one works for me

Posted
function Jump ( key, keyState ) 
        local vehicle = getPlayerOccupiedVehicle(getLocalPlayer())   
        if ( keyState == "down" ) and ( isVehicleOnGround( vehicle )  == true ) then 
  end 
    if ( isVehicleOnGround( vehicle ) ) then 
        local x, y, z = getElementVelocity(vehicle) 
        setElementVelocity(vehicle, x, y, z + 0.4) 
    end 
end 
  bindKey ( "z", "down", Jump )   -- bind the player's z down key 

try this one works for me

Thank you very much^^

Posted

By the way, you can remove:

        if ( keyState == "down" ) and ( isVehicleOnGround( vehicle )  == true ) then 
  end 

as it does exactly nothing at all :P, it checks if the keystate is equal to down and if the vehicle is on the ground.. and if that is both true, then it does nothing, because you placed an "END" directly after the "THEN" :P

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