TmM_DEVIL Posted January 10, 2008 Share Posted January 10, 2008 i have the manhunt script started need some help with on player wasted chose a new random player with blip and wanted stars here is code i using to do them things function lamahunt ( player, command ) local Player = getRandomPlayer ( ) local myBlip = createBlipAttachedTo ( Player, 23 ) setPlayerWantedLevel ( Player, 6 ) outputChatBox("your the lama run!") end function playerDied( killer, killerWeapon, bodypart) outputChatBox(getClientName(source).." The Lama died!") end addEventHandler ( "onPlayerWasted", getRootElement(), playerDied ) addCommandHandler ( "lama", lamahunt ) thanks Link to comment
Jumba' Posted January 10, 2008 Share Posted January 10, 2008 If you want it to choose the new random player when the one dies shouldn't it be function lamahunt ( player, command ) local Player = getRandomPlayer ( ) local myBlip = createBlipAttachedTo ( Player, 23 ) setPlayerWantedLevel ( Player, 6 ) outputChatBox( "You're the lama run!" , Player ) end function playerDied( killer, killerWeapon, bodypart) outputChatBox(getClientName(source).." The Lama died!") end addEventHandler ( "onPlayerWasted", getRootElement(), lamahunt ) addEventHandler ( "onPlayerWasted", getRootElement(), playerDied ) but I'm not sure about that. Altho, with the event onPlayerWasted attached to getRootElement() wouldn't it say the message and choose another player when anyone dies? you have to make it so it only changes when the lama dies = / Link to comment
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