Guest Posted January 7, 2008 Posted January 7, 2008 Hi, dff = engineLoadDFF("models/bmx.dff", 481) engineReplaceModel(dff, 481) zr = engineLoadDFF ("models/zr350.dff", 477) engineReplaceModel ( zr, 477 ) txd = engineLoadTXD("models/bmx.txd") engineImportTXD( txd, 481) txd1 = engineLoadTXD ("models/monsterb.txd") engineImportTXD ( txd1, 557 ) txd2 = engineLoadTXD ("models/zr350.txd") engineImportTXD ( txd2, 477 ) Am i doing that right? Because the server gives this error: ERROR: ...server/mods/deathmatch/resourcecache/blah/blah.lua:63: attempt to call global 'engineLoadDFF' (a nil value) It is done under onplayerjoin? Line 63 being the first line in the code above.
kevuwk Posted January 8, 2008 Posted January 8, 2008 is needed so that the script will run on the client (may need a little tweaking to work on the client though)
Guest Posted January 8, 2008 Posted January 8, 2008 I think it was already set to a client script, il have another go tonight Thanks,
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