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[?] Custom Vehicle DFF & TXD


Caneman

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Thats a known problem with custom vehicles you are sitting in the middle of the vehicle.

yes i have the same problem, it is not so nice :wink:

will this fixed, so i can build my gamemode with new vehicles and this problem is in the future away?

I hope... this is still a preview so...

We will wait...

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function replaceModel() 
  
        local thePlayerName = getClientName ( source ) 
        outputChatBox ( "--> " .. thePlayerName .. " your custom models have been installed!" , source, 0, 255, 0 )  
    playSoundFrontEnd  ( source, 46 ) 
  
dff = engineLoadDFF( "models/bmx.dff", 481) 
engineReplaceModel( dff, 481) 
zr = engineLoadDFF ("models/zr350.dff", 477)  
engineReplaceModel ( zr, 477 )   
txd = engineLoadTXD( "models/bmx.txd" )  
engineImportTXD( txd, 481)  
  
txd1 = engineLoadTXD ("models/monsterb.txd")  
engineImportTXD ( txd1, 557 ) 
  
txd2 = engineLoadTXD ("models/zr350.txd")  
engineImportTXD ( txd2, 477 ) 
  
end 
  
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) 

Meta:

<meta>  
    <info author="vkamster" name="Ourcomm Freeroam Addins" version="1" type="script" />  
    <script src="scripts/models.lua" type="client" /> 
    <file src="models/bmx.dff" />  
    <file src="models/bmx.txd" /> 
    <file src="models/monsterb.txd" />  
    <file src="models/zr350.txd" />  
    <file src="models/zr350.dff" />  
</meta>  

This has been irritating me :( still cannot get it to even load the script :S (i would now as it should output to chat box, and play a sound) help please :cry:

Link to comment
  
function replaceModel() 
  
        local thePlayerName = getClientName ( source ) 
        outputChatBox ( "--> " .. thePlayerName .. " your custom models have been installed!" , source, 0, 255, 0 )  
    playSoundFrontEnd  ( source, 46 ) 
  
dff = engineLoadDFF( "models/bmx.dff", 481) 
engineReplaceModel( dff, 481) 
zr = engineLoadDFF ("models/zr350.dff", 477)  
engineReplaceModel ( zr, 477 )   
txd = engineLoadTXD( "models/bmx.txd" )  
engineImportTXD( txd, 481)  
  
txd1 = engineLoadTXD ("models/monsterb.txd")  
engineImportTXD ( txd1, 557 ) 
  
txd2 = engineLoadTXD ("models/zr350.txd")  
engineImportTXD ( txd2, 477 ) 
  
end 
  
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) 

Meta:

<meta>  
    <info author="vkamster" name="Ourcomm Freeroam Addins" version="1" type="script" />  
    <script src="scripts/models.lua" type="client" /> 
    <file src="models/bmx.dff" />  
    <file src="models/bmx.txd" /> 
    <file src="models/monsterb.txd" />  
    <file src="models/zr350.txd" />  
    <file src="models/zr350.dff" />  
</meta>  

This has been irritating me :( still cannot get it to even load the script :S (i would now as it should output to chat box, and play a sound) help please :cry:

Try to make for evry custom vehicle a new resoucre and load them resource for resource

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I have no idea of this works but you can try right?

function replaceModel() 
local playername = getClientName ( source ) 
if ( playername ) then 
        outputChatBox ( "--> " .. thePlayerName .. " your custom models have been installed!" , source, 0, 255, 0 )  
    playSoundFrontEnd  ( source, 46 ) 
end 
  txd = engineLoadTXD ( "models/bmx.txd", 481 ) 
  engineImportTXD ( txd, 481 ) 
  dff = engineLoadDFF ( "models/bmx.dff", 481 ) 
  engineReplaceModel ( dff, 481 ) 
  
  txd = engineLoadTXD ( "models/zr350.txd", 477 ) 
  engineImportTXD ( txd, 477 ) 
  dff = engineLoadDFF ( "models/zr350.dff", 477 ) 
  engineReplaceModel ( dff, 477 ) 
end 
addCommandHandler ( "cmodels", replaceModel) 

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