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Bug's


Guest kicsimicky

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Posted (edited)

Well, i will use this topic to report bugs too without opening new one.

1 - Often, when i add a server in "Favorites" it doesn' t refresh correctly , it doesn' t show players and sometime 9999 ping

2 - In many servers scoreboards are gone: pings are "0" for all, kills/deaths/scores disappear...

3 - On custom maps there are to much slides

4 - I am bugged (not shooting) to much times in some map

5 - Sometime it happens that your enemy slides around shooting e_e

6 - When i kill someone, the enemy' s skin stands there for some second and sometime it happens that i get killed by this "ghost-skin"

7 - It always happens that some of my team-members has his nickname white, so i don' t know if he is in my team or not... i have to check scoredboard or the minimap :?

8 - Sometime sync is gone, to kill someone i have to waste so much bullets because enemy doesn' t get damage... and for this sync problem sometime there is no way to make an headshot :lol:

9 - In race gamemodes sometime cars are desynced: you don' t see them turning left/right, they just move themselves without turning

Edited by Guest
Posted

I had the most odd of graphical bugs of them all. Have a look at this!

mtascreen0001yf8.jpg

Now that is screwed up :S

There's not much point in winning an argument if everybody hates you in the end.

721d5bf556a577ca9dae2af6652ce155.png

while (true) {

print("\x07");

}

Posted
I had the most odd of graphical bugs of them all. Have a look at this!

mtascreen0001yf8.jpg

Now that is screwed up :S

Ah someone else who has had a blurred CJ :D

wazigmtaym8.th.png

Happened on a freeroam server, when used the setskin command twice on the same skin.

Posted

Yeah, I was using a skin other than CJ when that happened. Stats were left alone. I tried setting it back to CJ but that didn't help. Nice to see someone other than me have it :P

There's not much point in winning an argument if everybody hates you in the end.

721d5bf556a577ca9dae2af6652ce155.png

while (true) {

print("\x07");

}

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