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Setting Stats


Guest Chudy

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Posted

What's wrong with this code?

function setFullStats ( player ) 
    setPlayerStat ( player, 22, 999.0 ) 
    setPlayerStat ( player, 24, 999.0 ) 
    setPlayerStat ( player, 25, 999.0 ) 
    setPlayerStat ( player, 69, 999.0 ) 
    setPlayerStat ( player, 70, 999.0 ) 
    setPlayerStat ( player, 71, 999.0 ) 
    setPlayerStat ( player, 72, 999.0 ) 
    setPlayerStat ( player, 73, 999.0 ) 
    setPlayerStat ( player, 74, 999.0 ) 
    setPlayerStat ( player, 75, 999.0 ) 
    setPlayerStat ( player, 76, 999.0 ) 
    setPlayerStat ( player, 77, 999.0 ) 
    setPlayerStat ( player, 78, 999.0 ) 
    setPlayerStat ( player, 79, 999.0 ) 
    setPlayerStat ( player, 80, 999.0 ) 
    setPlayerStat ( player, 81, 999.0 ) 
    setPlayerStat ( player, 160, 999 ) 
    setPlayerStat ( player, 230, 999 ) 
    setPlayerStat ( player, 231, 999 ) 
end 
  
addEventHandler ( "onPlayerJoin", getRootElement(), setFullStats ) 

[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 2 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 3 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 4 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 5 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 6 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 7 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 8 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 9 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 10 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 11 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 12 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 13 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 14 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 15 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 16 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 17 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 18 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 19 
[18:43:28] WARNING: stats.lua: Bad argument @ 'setPlayerStat' - Line: 20 

Posted

Im not an expert at lua but it may be because you have floating points as values, try just 999

or an argument isnt declared right im not sure

- Currently learning LUA and all the MTA functions -

Posted

Weapon stats are locked at the moment, so weapon skills won't work. The next release will have weapon stats defaulted to high.

I'm only beggining lua for MTA but I think I know whats wrong.

Forward the source to the player. The problem is in the event handler. Try this:

addEventHandler ( "onPlayerJoin", getRootElement(), setFullStats( source ) ) 

The source gets the element that triggered the event. In this case, the source is the player triggering the event.

There's not much point in winning an argument if everybody hates you in the end.

721d5bf556a577ca9dae2af6652ce155.png

while (true) {

print("\x07");

}

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