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Map Editor


Cazomino05

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a couple of things that would be usefull for map editor:

Lock z axis - Basicly locks the z axis for when ure copying/adding objects making it easy to get objects lined up properly rather than having to go into the code and edit the z axis

a few teleports maybe to edge of map or other islands speeds things up a little when making maps insted of taking ages to get to a place

and i dont know if its already done but be able to test map inside interiors (incase we wanted to add a few objects to places like lc interior to make it "solid"

searched for theese couldent find anything so hope they are new

Sorry if they are already in dm

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the interior thing isnt new. just download those maps open them, choose an object with the element list end press f6 and there you go.

teleporting is just not possible in the race mod but will be scriptable in mta: dm which has no release date until its out.

the problem with the axis is a bit difficult. in fact theres no easy way. you can use long straight items as a helper or use a massmover to get the positions of the items.

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ya i forgot to post all where suggestions for dm map editor

the interior thing isnt new. just download those maps open them, choose an object with the element list end press f6 and there you go.

yes but i meant actually testing it inside gta interior as a pose to it being remade as a new map otherwise if your just adding 2-3 objects you have to delete like 80 otherwise its using up loads of objects and you will end up over any object limits

teleporting is just not possible in the race mod but will be scriptable in mta: dm which has no release date until its out.

i meant in the map editor for dm for example you apear near cj's house in mta race map editor being able to teleport to specific places example: chilliard or middle of lv or sf speed it up as a pose to taking ages to move their (yes i do know about shift but it on slower pc's like one im using now it doesent make much difference)

the problem with the axis is a bit difficult. in fact theres no easy way. you can use long straight items as a helper or use a massmover to get the positions of the items.

=\ just never know weather an object is completly streight usually i just edit the z axis on all of them in the .map file to same but its alot of hassle

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