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Ping and Packet lost


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Hi,

I looked around for posts about this issue bout didn't found any.

Ping calculations don't take in account the packet lost or, are just not calculating it right.

This originate false "cheater" alerts from the player with the lag towards the other players and vice versa. The players look at their, or others, ping and see it at 50ms when in reality its over 700ms doe to packet lost (Just a example).

Most players don't know this issue and don't know how to differentiate between "cheaters" and people that are lagged. This causes admins to ban people that aren't "cheaters" and have a hard time explaining other players why they didn't ban certain player because he is just lagging.

I assume this "false ping" its a mta implementation issue since I don't find any server configuration that may cause this.

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Actually this is a relevant question, since lag is something you really don't want in races. Packet loss is probably the most devastating thing for the game experience.

It would be nice if you could monitor more network statistics than just ping, especially if you want a server without laggers.

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