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New MTA is very unstable, every day new problems.


WafelTLD

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Posted

I just put these here. Really i don't know why and how, but every single new version of MTA is getting even worse.
Let me just show...

First try to run MTA:
94LmKIv.png
Second try:
xFsptRa.png
Another:
rDaUl9V.png
And another:
fdc2e85.png

Next one...:
xzxwmDD.png

 

No end yet!:

v23324 works PERFECT - no crashes, no lags, no errors, no kick, no ANY FAULT:
https://i.imgur.com/KcTfFvE.mp4

Anything newer? Crashes, lags, kicks, bugs, errors, LOW FPS:
https://i.imgur.com/BzF0mcd.mp4




NO! I don't have PC issues, NO! I don't have modded GTA SA, NO! It is not server fault.

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Posted

For the past several months, every new version has been noticeably worse than the previous one. As the author of this thread already mentioned, the game is becoming increasingly frustrating to play.

First we had FPS issues, then models started appearing without textures, and now we're dealing with countless bugs, crashes when joining servers, random glitches, and many other problems. Instead of improving stability and performance, every update seems to introduce new issues while old ones remain unresolved.

What makes this even more frustrating is the attitude shown by some developers. Replies such as "Oh no, a free platform has problems" are honestly disappointing. Being free is not an excuse for poor quality, instability, or a lack of accountability. Plenty of free and open-source projects manage to maintain a much higher standard.

The reality is that players are leaving. Server owners are struggling with issues they didn't have before, and the overall user experience keeps getting worse with almost every release. Rather than addressing the growing concerns of the community, criticism is often brushed aside with dismissive responses.

At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.

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Posted
4 hours ago, WafelTLD said:

Я просто выложил это сюда. Честно говоря, я не знаю почему и как, но каждая новая версия MTA становится всё хуже.
Позвольте мне показать...

Первая попытка запустить MTA: Вторая попытка: Ещё одна: И ещё одна:
94LmKIv.png

xFsptRa.png

rDaUl9V.png

fdc2e85.png

Следующий...:
xzxwmDD.png

 

Конца пока нет!:

v23324 работает ИДЕАЛЬНО - никаких сбоев, лагов, ошибок, вылетов, НИКАКИХ НЕИСПРАВНОСТЕЙ:
https://i.imgur.com/KcTfFvE.mp4

Что-нибудь новее? Сбои, лаги, вылеты, баги, ошибки, НИЗКИЙ FPS:
https://i.imgur.com/BzF0mcd.mp4




НЕТ! У меня нет проблем с ПК, НЕТ! У меня нет модифицированной GTA SA, НЕТ! Это не вина сервера.

Can you tell me where you installed v23324 from?

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Posted
33 minutes ago, mrgreen3417 said:

Can you tell me where you installed v23324 from?

previously had from official site, but then it was deleted so i had it on hard drive

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Posted (edited)

Hey,

I made this thread with the same problem before! It is really frustrating, now new problem arose which is making me believe, they use AI to I guess modify the .exe - keep in mind I don't have any problem with AI for scripting for fun, or upgrading scripts - but modyfing .exe and the core of MTA and having this many problems this is baffling.

Now another problem that I have is that the game :Oing updates for 2-3 minutes sometimes even, without an update progress bar. So the process is still there, in task manager - and it's just "silently updating" which is beyond stupid, because you don't know if at that point - MTA crashed, or god knows what happened. After 1-2 minutes (or 3 minutes even) it manages to launch but then - Integrity Violation or other :Oing crash might pop up. This is extremally frustrating, and I'm thinking about abandoning MTA and just playing SAMP at this point. The same problem occurs with oCam (recording program) that I can only record with, high quality - because OBS has those bitrate problems on "worse computers" and oCam is straight up crashing giving the integrity violation. I'd use Bandicam or Fraps - but these ain't free, and Bandicam has a watermark, and Fraps... records with AVI and after 1 minute of recording I have like 20gb recording. oCam triggers integrity violation, before it was a bit better - it could record the menu but crashed the game upon joining any server (no AC issues). Keep in mind, oCam records base game (singleplayer) perfectly in full HD, without no issues at all, one of the best recording programs for lower-end PC's (well I have a medium spec PC but it ain't that good and I can't play newer games)

The sad thing about is when I was inside the Discord, many other people report those issues - and guess what? Nobody :Oing cares. Like old admin - KWK (which left the MTA staff long time ago) said, when I spoke with him on his private server few years ago, said that those people are underskilled and are making MTA worse. You can change it, by posting the same problem and liking the problem enquiries on MTA Blue Github (i also posted about this issue and got 2 likes already) so maybe they will finally start :Oing caring about this

I have a temp fix for HB timeout but only if you have your own private server, do this:

Go to MTAserver.conf and look for this:

<!-- Comma separated list of disabled anti-cheats.
     For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
     e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac>TYPE **95** HERE</disableac>
so it looks like this:

<disableac>95</disableac>

 

Theoretically if you know a server owner he can disable it for you on a public server but this might be an issue since it's Anti-Cheat releated.


And you will get rid of the problem, also need to do the same for Map Editor server (editor.conf). I never had it happened on public server.

 

Try joining my server that is running on a Polish hosting for 80+ more days: Vanilla | Classic Race Server | 24/h @1shot1kill.pl it doesn't have any AC restrictions but it works just fine for me without any tweaks, and it is a public server.

 

Quote

At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.

I was a MTA:SA Pro Racer from 2013-2017 (playing in pro games) and there were no streaming issues like this back then, but when racers demanded more FPS on servers they started to arose - like on spectating, if someone goes too fast, then spectators for example see objects dissapear and mta starts to spill out LOD's all over the place (streaming issues). I don't really look at these Map Editor stuffs as something bad I just never cared when it happened, but if it's not map editor then wow. We tried to fix it with others on our own, on our servers but to no avail. Sad part about this is MTA devs will not address that such problem is affecting so many different people. If you want to see my thread on GitHub about this, give it a like or something so more people see this: https://github.com/multitheftauto/mtasa-blue/issues/4922

 

Oh I forgot to mention - MTA after update leaves upCache file, which is 200mb, thanks that I have WinDirStat program I can track it down and delete it, it's clogging the disk sometimes - delete it and free up your disk space if you can :) It's also stupid, it should auto-delete after update, but idk maybe it needs to be there and that's why it constantly auto-updates in mine because I always clean that garbage up. I guess I need to consider moving to SAMP and doing MTA-like racing there, with toptimes and such. Last time I played samp was like 2009 or 2010 with a :~ty 500 ping internet lol

Edited by J4cobLIVEmain
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