Since updating to version 23952, I've been experiencing constant crashes. I don't know exactly what's happening. I've already reinstalled MTA, switched to a completely original GTA version, and the crashes continue. I've tried windowed mode and fullscreen mode, and it crashes the same way. When I'm in windowed mode, the game freezes and closes, displaying the following error:
Version = 1.6-release-23953.0.000 Time = Sun Mar 8 17 08 2026 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x00354D23 EAX=A2EC1846 EBX=0000000F ECX=0000002A EDX=00000005 ESI=0177FB10 EDI=00008843 EBP=0000002C ESP=0177FA1C EIP=00754D23 FLG=00210282 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B InvalidParameterCount = 0 CrashZone = 0 ThreadId = 7624 Precise crash time: 2026-03-08 17 08.175 Exception Type: SEH:AccessViolation Exception: Access Violation - Invalid memory access Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Resolved Module Base: gta_sa.exe Resolved Module Offset: 0x00354D23 Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available) CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context. Fatal Exception: Yes Stack trace: gta_sa.exe+0x354D23 [0x754D23] gta_sa.exe+0x3C9469 [0x7C9469] [Fallback Stack Trace] #00 0x754D23 [0x754D23] (gta_sa.exe+0x354D23) #01 0x7C9469 [0x7C9469] (gta_sa.exe+0x3C9469) Reason: Access Violation - Invalid memory access at gta_sa.exe+0x00354D23 (ThreadId=7624)
When I'm in full screen mode, the game typically crashes when I minimize or open MTA, and the following error appears:
Another thing I've noticed is that often, just before crashing, my game starts to have shader or DX glitches. For example, if there are custom maps like in F11 or the minimap, it starts to turn completely black as if it's not loading the information. Or, if there are DX panels, instead of having their background color, they become invisible, showing only the text but not the background images. If you can help me with this, I would appreciate it. I've already reinstalled DirectX 9 and the DirectX End-User Runtime, but it's still the same. I don't really understand what's happening or where the problem is.
Question
arielszz
Since updating to version 23952, I've been experiencing constant crashes. I don't know exactly what's happening. I've already reinstalled MTA, switched to a completely original GTA version, and the crashes continue. I've tried windowed mode and fullscreen mode, and it crashes the same way. When I'm in windowed mode, the game freezes and closes, displaying the following error:

Version = 1.6-release-23953.0.000 Time = Sun Mar 8 17 08 2026 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x00354D23 EAX=A2EC1846 EBX=0000000F ECX=0000002A EDX=00000005 ESI=0177FB10 EDI=00008843 EBP=0000002C ESP=0177FA1C EIP=00754D23 FLG=00210282 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B InvalidParameterCount = 0 CrashZone = 0 ThreadId = 7624 Precise crash time: 2026-03-08 17 08.175 Exception Type: SEH:AccessViolation Exception: Access Violation - Invalid memory access Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Resolved Module Base: gta_sa.exe Resolved Module Offset: 0x00354D23 Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available) CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context. Fatal Exception: Yes Stack trace: gta_sa.exe+0x354D23 [0x754D23] gta_sa.exe+0x3C9469 [0x7C9469] [Fallback Stack Trace] #00 0x754D23 [0x754D23] (gta_sa.exe+0x354D23) #01 0x7C9469 [0x7C9469] (gta_sa.exe+0x3C9469) Reason: Access Violation - Invalid memory access at gta_sa.exe+0x00354D23 (ThreadId=7624)
When I'm in full screen mode, the game typically crashes when I minimize or open MTA, and the following error appears:
Another thing I've noticed is that often, just before crashing, my game starts to have shader or DX glitches. For example, if there are custom maps like in F11 or the minimap, it starts to turn completely black as if it's not loading the information. Or, if there are DX panels, instead of having their background color, they become invisible, showing only the text but not the background images. If you can help me with this, I would appreciate it. I've already reinstalled DirectX 9 and the DirectX End-User Runtime, but it's still the same. I don't really understand what's happening or where the problem is.
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